Well, for character animation usually you don't have the same kind of strict limits as you have for environment art, so it's a different issue in many ways. For environments, usually you have to pay close attention to reusing assets and materials/textures as much as possible, so you don't blow the memory budget or kill…
I'm currently modeling a red valentine aglaonema plant. I sculpted, baked, and textured onto cards several variations of aglaonema leaves. My plan was to model out cylindrical stems and attach the leaves to the ends, but leaf cards are just too skinny, making me need to make the stems skinny as well so i don't just have a…
Ah yes. Sorry. Forgot to update it here but about 4 months ago the team got together and decided that we'd rather work on a World War 2 survival game rather than an adventure game because more people would be interested in it. We've been coding in Unreal Engine 4 since November and been making great strides. I could post…
Hi All, So I've recently tried my hand at 3D modelling and I'm not happy with my results so I've decided to seek out someone who is better than myself. A little run down, it's a video game I'm making and I require an enviornment to be made (Which can probably be reused in each level) and a character that the player…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…
@Sukotto I'm not sure what you mean, so I'm assuming what you are saying is the same thing what branch is saying. @branchhttp: I still can see it. Error in the compilation that I found: "Error in FBX Conversion: - "Zero skin weights on one or more vertices" I don't know what that really means. This is the hierarchy. I have…
Hy everybody! I have a problem with my scene - lots of turbosmoothed object with high iterations. How change the torbosmooth iterations in global scene? I hope somebody help me. Thanks!
Hello Polycount community. I have posted a few item designs on here before, but not many. I want to start being more active on the site, so I can improve my skills in designing and modelling items. So anyway, I've done a rough drawing for a Skywrath set. It's gone through a few revisions, so tell me what you think. The…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
Hi there ST - my advice would be to avoid too much file name incrementation (the 22222 stuff) but rather, periodically delete the folders created by the compiler (the item folders located inside the 0x06ca folder). This is a good way to prevent crazy filenames and it resets the importer to a clean state. Note that…