Hi BlazefuryX, I enjoy your updates, keep it up. Here's some general unsolicited advice that might help with your life studies. 1. Be aware of zoom-in blindness. You must look at your reference, this must happen. But be aware that when focusing intently on a feature, it creates blind spots. 2. Find repeating shapes or…
In another life had trained with this weapon so honestly didn't read well from personal experience however since you're nearly done just a few points worth keeping in mind. Parts I'd mentioned or the four I think still need minor revision are characteristics that have relatively remained unchanged since WW2. - Backsight…
A gnome is a diminutive spirit in rennasiance magic and alchemy Its characteristics have been reinterpreted to suit the needs of various story tellers, but it is typically said to be a small humanoid that lives underground. I have been working on this game model on and off for about a month. I spent the last few days…
The last line in that trailer is "Big things have small beginnings" and the guy has a some thing on his finger. You also see slimmer versions of the egg sacks through out the trailer. My theory is that the worms are the first evolution of the xenomorphs. Its long been known that xenomorph take on the characteristics of the…
In some ways you're right, but in others you're very far from it. Monkey work it certainly is not. You need a modeler with a very very good eye to interpret a 2D concept and keep the silhouettes and other characteristics intact, make it look good and all. There are very few people who can do that... Sure, even less who…
hey Hekutor, if you ask my opinion I'd say that I'm unsure as to how much i like the vest and straps crossing her chest. I say that because there's a lot visually going on with the helmet, but not so much with the vest, and the square form it creates sort of harshly connects with the head/headpiece, especially with the…
Maria takes a sobriety test! Pose was chosen to test & display various deformation characteristics. The pelvic area edge loops worked fine as modeled with some finicky vertex weight tweaking. Currently 3576 tris including fully articulated hands and some facial articulation (limited by UE2's skeletal animation-only…
Poop, I know I probably seem like some random with no scoreboard compared to yours, but I humbly suggest you rework the face a little. I'm aware of how "used" to a piece you can get and miss the little things. For example, I think brad's eyes should be slightly more squinty- as well as some slight bags under them, his…
This material "issue" absolutely had everything to do with the reflection spheres. I feel like such an idiot for not even checking these as it is so basic but whatever. The strange thing is that I have built scenes like this in Unreal before (mostly archviz so higher fidelity) and I have not had an issue with the…
To start off I'll post my progress and development of the two key levels in our demo thus far: * the Sewing Room, where our player character weaves fabrics, sews clothes and dresses up in preparation for battle * the Silken Forest, the tutorial hunting ground for the player to harvest crafting materials for making fabric…