I usually ask myself 'why?' when I'm unsure how to progress. Why did the builders leave half of the building hanging when there's viable places to build all around on relatively flat ground? To make something look good, you need logic, and to gain logic, in this case you could study how buildings are made, and why/where…
Working on the low poly model: Would appreciate any feedback on how to optimize it better - it's supposed to be detailed enough for a player to be able to walk inside it so I'm okay with a bit of a higher polycount, but right now it's definitely way too much - without the inside or turbine in yet I got 13k tris - while I'm…
Haven't posted any updates in a long time, but I'm still working on this. Are currently doing some highpoly stuff for the big turbine in the middle and a monitor. Have also done some changes to the lighting and tweaked most of the materials quite a bit. As always I would love to get some critique on this, especially since…