Hi guys, I have finished my latest projects, here attached a couple of renders but you can see more in my portfolio, any feedback is always welcome, specially in the texturing whish I experimented a lot and I'm not really sure in some areas of the vehicle! https://www.artstation.com/artwork/xzqLz1…
Sculpt based off of a model from a Scott Eaton tutorial. The Displacement map is 8k but all other maps are in 4k so as I update them into 8k I may try another render again later. Any advice welcome.
Been trying to stay away from stylized textures and going back to more realistic looking environments. Looking at it after a few days I'm not as happy with it. It DOES have a generated appearance.
This is actually an HD sprite I made in pieces to animate in Spine and then try to replicate in 3DSMAX. Colors are HSVed to his original (meaning they can be adjusted in-game): Body is based on his SVC sprite: Head is based off his SF2 portraits (Turbo and TNC):
Hello, my name is Vlad and I'm an entry level 3D artist. I have 2 years of experience with Blender and I worked a few months with Unreal Engine as well. Take a look at my portfolio and let me know if you we can work together.
Hello everyone! First time posting on polycount. I have been working on a scifi pistol for one of my college classes and wanted to make a progress thread. Any feedback is more than welcome! This is the Concept Im working off of Going to make a second pass at the high poly to fix some of the pinching and add detail to a few…