If you cant find real references for this kind of armor then look at films and games, lord of the rings or ryse son of rome should give you something to use. heres a google search for elven armour, it looks similar.…
Nice design!! I suggest giving the cable more edge segments. Its the only part that looks a bit low-poly right now. Also I would make the orange color more bright and saturated. Since its not a camo look anyways I suggest using that to draw extra attention. The cable ties could be improved further IMHO:…
wow man, I'm really sorry to hear about that. A friend of mine from college just dropped dead (not murdered) last week. I'm in the same boat, didn't know him well enough to truely grieve, but still have been feeling really crappy all week. Zach Cox was the art director at Santa Cruz Games for a while, just recently made…
I'm glad your family is well. My wife and I had a close call not long ago. Here is a simple animation of it. We are the black car. The lady in the red car had a siezure and hit the car next to us and the truck in front of us. She was the only one hurt because her car burrowed under the truck. Luckily it was a hospital…
UDIMs are just offsets of the original 0-1 UV square. First hit on the gurgle: https://learn.foundry.com/modo/901/content/help/pages/uving/udim_workflow.html UDIMs are arranged within the same UV set. UV sets are totally separate arrangements of UVs, for the same mesh. You could use tiling/overlapping UVs in UV set zero,…
"Bokraleech" Ecor-117 "As my research team made their way out of the darkness, I spotted the thing as it hovered near the mouth of the underwater cave. My spotlight offered a brief glimpse and I was lucky that it didn't see…
Personally I have kept away from physically printed material on game art, programs, etc. I find it way easier to interact with information like that digitally. That being said, 3dmotive has some pretty nifty stuff on maya, same with the gnomon workshop. This one specifically was really informative:…
No Problem :) You dont need crazy specs to run ZB well. I have a i7 950, 12gb RAM and a GTX 460 768mb and everything is smooth as butter for me. I would say that 8gb of RAM is the min. amount that you want to have though, so upgrading to that would help a ton. What are your current system specs?
Personal Experience: I have used xnormal for a long time. Works great, a bit slow at times. Knald baker is great too, way faster than xnormal and just as good. Modo 901 baking is good too. Great quality all the time. Thats what I use now. Maya terrible quality and extremely slow.