Thanks wizo and 87roach ;) Lot's of cool stuff here in the forum. Nice to see a place where people share. Saberlin - You could try adjusting leg position a bit. For now it is somewhat hard to read the movement and exact position of the bent leg. You have that blue orb and You could use it as a light source for some side…
It's a known bug, and only affects the home / news page, not the forum, you're not actually logged in as someone else: http://www.polycount.com/forum/showthread.php?t=87317
I find this clip you posted to be a bit too busy and doesn't really let me focus on any one part of the reel. I would like to see some animations playing out with the controllers still visible; at least as an animator that's what I'd like to see. Here are a couple of examples of some pretty great rigging reels, maybe these…
What shotgun are you modeling? It appears to be a Remington 870. If so, you really need to work on the receiver and pump. The receiver looks way too block like, the ejection port looks severely off, and the pump also looks odd. Before you look to add more to the model nail the gun. Look at references, look at YouTube…
Since my last post I have been extremely busy researching how to create a rig (as this is actually the first rig that I have created in Maya), actually making the rig and creating the textures for the model. I started by reading Animation Methods: Rigging Made Easy by David Rodriguez and Rig It Right! by Tina OHailey,…
indeed its really fun practice , i`m probably going to do some more indepth studies too todays study http://www.livestream.com/polydrawer/video?clipId=pla_0c9dd471-957f-44ca-8794-a62183e2f829
What you do mean not properly built? I went into 'build lighting' had 'lightmass' selected and built lighting, this was working fine up until I copy & pasted another map's lights. I then deleted them and added my own dominant light and still 800mb after build lighting. Other custom maps for Red Orchestra 2 are around 350mb…
@yubbie: Thanks, those are some great references that I will definitely be using. @deceiver: I will definitely have to rework and experiment with the colors to get the monochromatic feel of the concept, all while keeping the abandoned/decayed feel. This was actually my first concept that I did just to get something on…
Here's some solid numbers: http://www.gamesetwatch.com/2014/09/05/GAMA14_ACG_SalarySurvey_F.pdf On average: Artists with under 3 years XP will make $50k 3-6 Years $55,547 - $71,029 Over 6 years the average is: $82,230 - $87,576 Plenty of Artists I know making double that without holding a director or Lead title. Salaries…