So just to clarify my initial question, because probably someone else thinks about it: I just bought ZBrush from Pixologic since they offer 20% off right now during the ZBrush Summit 2016. Price is 585€ and there is no additional taxes applied or something. :)
so our government, who couldn't even cover up shooting down Iran Flight 655 by mistake, can fake a disaster on such epic proportion and keep the hundreds, if not thousands, of people involved quiet. Maybe they used government psychics or alien tech from Area 51.
*sniff* I smell the sweet fragrance of burning bridges (top few posts) Keep those vacancies open for another 2 years, please... Actually, by then we'll all be wearing VR helmets and sculpting in Zbrush 5.5 with glove-manipulators. Or something. *hurries his degree along*
Perhaps you could do something like this: (The Weasley's house from Harry Potter) http://1.bp.blogspot.com/_yHUbRw6ONdI/TTbwIkJ6RmI/AAAAAAAABe8/sw5Tue3VTSg/s1600/The-Burrow-ronald-weasley-16573586-500-655.jpg Maybe not exactly, but maybe it gives you some ideas to kick around?
Hello Jimmy, I might like a little attention W$563 but I recommend our plugin that we released not so llong ago. It's perfect to preview game assets and render them in various quality settings: picoMayaPlugin Check the texturing tutorial to get what you want.
Thanks for the crit. Yeah I'd agree with the normal map info. The reason I did so many (2048 map with 12 in each direction that gave me 3 tiles per meter at 512 pixels per meter) is so that when tiled it would not be as noticeable and I could get more variation. Updated, dropped to 5x5 and a 2048 map
MeintevdS - They are not the same cow. They are just of one mind! :D I see what you mean about the cobbestones though. I will def go back into them later - thanks for the crit! chrisavigni - Thank you lots ^_^ Here's my villa model. The whole scene here is approximately 5.5 k tris. Critique and comments welcome: Thanks!…
PSU sound okay. My system is on 400 Watt PSU with a 560 Ti and the not-so-power-saving q6600. If you look at the latest generation of graphics card (Kepler) the power efficiency got boosted a lot, so unless you are into SLI or want to attach lots of addons 520 sounds totally sufficient these days (assuming it's quality…
SubD is pretty reliant on polygon modeling tools, and last time I used Maya (5.5 I think? a couple of years ago) Max seemed to have some stronger poly-modeling features than Maya. Of course standard Max (except 2010 where it is integrated as "Graphite") benefits greatly from Polyboost for additional SubD tools.
i love it, the tech is super awesome as well. i get 60 capped fps and ~145 uncapped fps. intel i5 2500k o/c to 4.2 ghz cpu nvidia gtx 560 superclocked 2gb gpu 16gb g.skill pc3 12800 ram 500gb 7200rmp hdd