3D Model Knight Armor Concept by Windmaker https://windmaker.deviantart.com/art/City-guard-314906996 15 367 triangles 4K PBR Textures Soft: 3D max, Zbrush, Substance Painter, Marmoset Toolbag. Please support the likes and subscriptions on Artstation, if not difficult. https://www.artstation.com/artwork/1qRae I await your…
you could go with a gtx 750 and save money on the PSU. Do you live in the US? Microcenter has great motherboard+processor combo deals. For the case, look into antec which has some models that include a good quality earthwatts PSU. Most of them are 380 w I think, which may or may not be enough for a 750. I'm building on a…
The problem with Modo for game dev is that it's not a replacement for Max/Maya. And $1000 for an application you are mostly going to use for modeling is a bit much. It would be a great deal if it could do everything Max and Maya does, but it doesn't. I don't might spending a few hundred for a speciality application, but I…
393 tris down to what...381? Not really making any difference at all. Normally, I'd say yes, saving tris is great, but for something already so simple in construction, there is no point really. Looking good Mondo. Maybe up your color variation just a tad around the main/middle metal parts, and what appear to be the braces…
I've continued to style a bit and finally have converted my model from curves to geometry and optimized all the low-hanging fruit away. As a result it's now edgy in certain places, sitting at 38k prior to any proper manual optimization (my threshold for these hair meshes is 45k for the more complex ones like this one, so…
That's a great looking gun! I don't really see anything to crit geometry wise, in regards of fidelity to the subject - maybe the indents in the grip around mag release are a bit too deep, but maybe not. Maybe this could come handy with material definition or whatever, in case you haven't seen that already:…
I want to just make beautiful render, no games or movement. Like this guy: https://www.youtube.com/watch?v=58GHhuI9j3I&t=787s This guy applies displacement map on low res model (with good topology) while he just render it once. I guess he does that so maya has better performance although i don't get the good topology, and…
Not sure about what engine you are using but I am using cryengine 3 so I found this helpful http://freesdk.crydev.net/display/SDKDOC2/Blend+Layer And this one for max http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-EADD121F-482F-4387-8D6C-0548533E4F56.htm,topicNumber=d30e115412 But of course…
I noticed on the 2nd image that the 'CRS-384' signage on the right side is flipped. Looking at your diffuse I think you can definitely push more on texturing, stuff like adding in smaller frequency details like bolts/screws to define the panels a bit better. Most of your metal are the same tone, the large 'A' frame could…