Hello, Current Ambar and I are enrolled in 3D animation and game design bachelor degree. We want to do something very organic. We want to incorporate European Gothic Cathedral and Organic plants in our design. We want to play around with shape and structure of the throne giving it a strong silhouette. We want to…
[ QUOTE ] When I was a kid I had an idea for a game set on a prison planet. you get dumped there, with nothing. the end goal is to run the planet. [/ QUOTE ] Kind of done in Gothic1 My idea: A mmo with a system where the world creation is part of the game. It would need a proper background story, like a world that is under…
Glad I was able to give you some help working up so close to the deadline, stuff like having the bolt visably connect to something in the scene is better than needing to paint entire areas extending the canvas. Nice compromise working with the deadline. I like the added electrical bolts and the electric charged jump…
@Ouran A very good tip. I would probably have changed the folds on the arm to look more like this. And made the shoulder a bit sharper, in general a lot of angles should have been sharper for a bit more stylized look. @Suba Thanks man! I liked the grey hair too, but it didn't really fit the personality I had in mind. I've…
Hi there! My name is Tezemi, and I'm a game developer currently working on a retro, multiplayer FPS game with a gothic horror/dark fantasy setting. The game features expansive metroidvania level design, multiplayer co-op, a unique upgrade system, and many fast-paced movement abilities. If you'd like to read more about the…
Current Progress; ________________________________________________________________________________________________________________________________________________________________ Alright guys, I’ve decided my next project is an environment inspired by the Hemwick Charnel Lane area from the 2015 game Bloodborne by…
Hi guys, as the thread title should suggest here is a large (but not comprehensive) reference pack for Edinburgh. It's the first of at least 2 packs, and this present first part contains over 1400 images and is around 10gb big. Most (if not all) of the images are in 4K and cover as many angles as possible of certain…
[ QUOTE ] But a map this complex was going to be very difficult to paint anyway. [/ QUOTE ] So for that reason its worth making ones life *more* difficult? [ QUOTE ] It's going to have diagonal areas one way or another. [/ QUOTE ] Yes, but thats reason not to minimize the diagonals where possible is it? [ QUOTE ] If you…
Thanks guys! @ZeroBigSis: I think there are lots of artists out there (especially beginners) which have those problems. It's essential to get over that and get it going because this industry never stands still!^^ For the backstory...I'am not really sure tbh. I have some problems identifing the scenery in terms of location…
Not a bad start especially for such a short time! I would recommend adding a fill light ASAP; purple or pale blue (moonlight) would look good. Otherwise it's difficult to crit when everything is so dark. I suspect the textures are a little flat and I would love to give you some crit on those but it's tough to see them…