To apply for this role, please follow this link: https://jobs.newworldinteractive.com/jobs/1725012-technical-animator Are you a killer Technical Artist who specializes in animation? New World Interactive might be the place for you! We are looking for a Technical Animator to join our team. We believe collaboration is key to…
small macro script to display the number of tris in an editable mesh (I know there's shortcut 7 key but it defaults to a load of bolloxs, besides it's easily extended to show a range of values.)
I was thinking a level deeper than that really - eg. if you wanted to change how you unpacked a texture or add a parameter in the base material and have that propagate rather than having to muck around in each of your sfx graphs. in theory that process should work with .sfx files but my experience suggests it doesn't work…
Thanks for the help guys! I understand now. This is the cleanest result I've ever gotten with face weighting: Something I've noticed which is when there are a lot of dense faces in a curve, I get this: Is it possible to get a cleaner result in places like this? Either way its a very small nit picky thing that nobody will…
You should give 12 a go if you haven't!! I don't remember the story being great (couldn't get into it, felt too political and not very focused), but has some of the most fun gameplay and visual design of the post PS1 era Final Fantasy games. FFX is pretty, but the design is just all over the fucking place, FFX-2 was a…
I am a little late but I will post this none the less for whoever views this thread later. You can create a tool to copy transform values from one object to another rather simply. Go into the script editor and under MEL paste this code: string $selCtrl[] = `ls -sl`; //Get values from Source… float $srcTX = `getAttr…
Testing and statistics. You want to make sure that the stats that are to be balanced can be accessible externally via a script language such as LUA or XML. Don't ever hardcode stats: because you want to exclude the programmers from the balancing problem and have them work on more important parts of the project. It is then…
It seems in this case the ILM guy became an artist because he was already at ILM and often in-house applications are preferred - especially since they know your personality and work habits. You can see this transition in games where e.g. QA people transfer to other jobs such as game designer. In this case it matters little…
No easy way to lock it in without some serious mel surgery, AFAIK. I'm curious how you swipe so fast to first get to the controls section, but here's how to do what you ask. You're looking for [install path]\Maya2018\scripts\startup\HotboxControlsMenu.mel Or whatever your version is. Copy that to:…
Thanks a lot for the respond Aero,are you suggesting that i put each story of the building on a different level? because right now everything is inside one level,actually i myself had a theory that i haven't tried yet mainly due to skepticism and not knowing how something like that can be done;and that's having each story…