In this next stage, we are going to import the model into 3DXchange and create sub-props out of the components. On the left we see the various components we created. In SketchUp, front and back faces are separated, so each component is listed twice. In high-quality SketchUp models you can dispense with the back faces, but…
For those of you who are confused, here is a basic shader that you can use to get your foot in the door for physically based shading. As you can see, it doesn't even cost much more instruction count wise then the dreadful default phong shader. To make it easy to implement and re-use I suggest you do as I did and implement…
If the rotation isn't applied to the mesh you can work in local axis mode by either selecting it in the transform orientation dropdown in the viewport header or by pressing the axis shortcuts twice if you leave it as global. It works even when you constrain the scaling to two axis by pressing shift+axis letter. Example:…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
Might as well add mine back in: Note: This one can be used with either the variation selector mode Brush Modifier turned on or off, depending on if you want randomization. --DOWNLOAD-- --DOWNLOAD--
Marmoset needs alpha maps to be in the diffuse map's alpha channel saved as a 32bit uncompressed TGA. Also change the blend mode of the material to "Alpha", though it seems to work with "None" as well...
As a side note, is there some new feature with colour coded verts? Some verts (When they show) are bright blue and bright red, while some are burgundy and dark blue. SPITTY: no luck :\