[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] So, I've recently been designing a small close quarters level, suitable for small team play and neutral Capture the Flag. The Level is very symmetrical, and features automatic doors, elevated platforms and…
Not sure how far to go explaining this since I don't know how much code you can handle based on what you mentioned. Basically, to preload an image, you create a new variable and set it equal to the image location. That causes the browser to load the info into that variable as the page loads. Then it's already in the…
dvd/blu-ray should just be so you have an option to play games if you have a slow or no internet connection. All the hard copy is for is to skip the download and let you jump rite into installing the game. The "cd key" is the expensive thing that really is the game sale. That way a used disc would be only worth a few…
how would one calculate the angles of the servos without ik/fk anyway? (assuming you only input the position of the wrist of the robotic arm to the function moving the arm) id find it interesting if you could do your mocab device with only the use of acelerometers and gyros attached to teh limbs, with some sort of…
Fair enough. Let me ask another then while we see if any other tips roll in (sounds right to me, but you never know if there is a setting tucked somewhere). Some of my team points out seams and are wondering "how can you get seams on your uv borders in mudbox?!" and I say "well, seams are on every piece of art in the…
Is there a way to transform a reflection vector without the transform node? Vertexcolors don't work when you use the transform node... I need a correct cubemap AND vertexcolor. "Warning: VertexColor is mutually exclusive with the Transform node due to limited interpolators. If you use both a Transform node and VertexColor,…
As part of your question you noted that it seems everyone in 3D Art Showcase & Critique uses UE4 to showcase their work, and you'll find that it's largely because as an artist in UE4, you have a lot of control over your materials that you just don't have in unity, without using either a plugin(normally purchased), or…
very interesting way of putting it, for me its the uphill climb that appeals to me, some things have undoubtedly come easy to me before, but easy isn't interesting, easy doesn't make my brain content or happy, you need something that at least challenges you somewhat or you will be bored and complacent and not put in the…
Project is absolutely not dead. I have been grinding down on hardcore production the last two weeks. Building up a new track (hope to show this coming week), based off of Rock Island, IL. Building up a better shader for the paint and decaling system. The old system was disabling a mesh with transparent textures overlaying…