I need to control the intensity of a bump node although I tried the remap utility node between the bumpNode and the ShaderNode it doesn't give me the control to which I'm after ?
Usually people use distance, bevel or blur nodes and some blobs style noise multiplied on top of it to create some elevated edges around tears but it never looks very realistic really especially on walls. And requires lots of miss and hit . For wall paper tears bending down with air pockets and plaster bumps /wires pocking…