I can't eliminate this dang error :'( Hours and hours and hours and it's still there with every thing I've tried. Cutting the holes straight in produces a shading error, but not as bad as cutting the holes into the curved part. I tried editing the topology and it seemed to work a little bit, but I'm trying to limit the tri…
it's a bit rough and ready with no error checking evaluate the attached macro script and add to your ui then in editable poly select an edge and press the button and you can slide along the edge all you want.... it could also be adapted to work on editable mesh
Hey, I'm currently working on a piece that revolves more around Gameplay but from the eyes of the Champions on the Rift. It was based on a match I had when I last played Jhin (albeit different teams) the match was quite one-sided even by 25 minutes, but the other team didn't back down, which I admire and appreciate.…