They get a lot of money from donations, as well as selling tutorial videos. I think they also keep development costs low by outsourcing a lot of the work to people for free, who are willing to work on it just for the sake of improving the tools they use. People can also sell addons for it, but I don't think the Blender…
Heya there! Very interesting thread still So yeah obviously I am not looking for every shortcut to be cloned from max/maya to Blender, that would be just stupid. I dont care for M bringing up the material editor... For me its really all about the basics. I mean sure there is some differences between apps, but I am pretty…
Pior: There's a thread on the blenderartists forum where someone is setting up trades between artists and coders, where an artist can do art for a coders project and the coder will code in return. If enough of us team up (I'd be interested in contributing to the design and doing assets to trade!) that could work. I've been…
Hey guys, this is my very first post to this forum. Someone recommended to post my script here so i just give it a try :) ... please tell me if it is unappropriate or if something's not right ... i created this addon (called PBR Texture Bakery) for Blender to improve my personal PBR texture-creation and UV-optimization…
@musashidan I downloaded QBlocker just now and played around with it. It's nice - I can see the ability to set a working plane being pretty useful. AFAIK it doesn't implement wondermesh's primitives, but the objects it creates do have parametric values you can tweak after creation. The box however doesn't have any for…
What makes Maya the top contender in terms of Rigging is it'S ability to have multplies ways and options of doing things, whether you're a python prefessional rigger or just an amateur like me who like to build his own solutions on it's way. In Blender, you have access to some ''deformer modifiers'', to constraints and of…
@shogunato : Yes ! I can confirm that it does that too here, on 2.91, with the following options : Move tool with the Drag behavior set to Tweak ; or, using the Tweak tool directly. This is clearly broken as I don't see any justification for it. I would assume that this must be an oversight, as long-time Blender users…
Hey guys, this is my very first post to this forum. Someone recommended to post my script here so i just give it a try :) ... please tell me if it is unappropriate or if something's not right ... i created this addon (called PBR Texture Bakery) for Blender to improve my personal PBR texture-creation and UV-optimization…
Joined a gamejam last weekend and proposed myself to only use Blender for my main 3D needs. Glad to say I was able to accomplish this! One thing I wish I had during the competition, was a one-click way to set the origin of an object to its bottom Z location (preferably wherever the origin may be before executing this).…
[IMG]http://www.polycount.com/forum/<a href=http://smg.photobucket.com/albums/v299/metalliandy/?action=view¤t=RGBCMYW_Th.jpg target=_blank>[/img] I made a script and set of actions that do something similar to Per's actions that EQ mentioned at the start of this thread. The Blender action enables the fast creation of…