Hi, I have created an Emboss effect node group for Blender, you can use them to generate a curvature map like Photoshop users do. Download it here: https://drive.google.com/file/d/18BIzLtwe_27HdtuB2ZZ_lfYCcq3Ym4Qv/view?usp=sharing To use it set your normal map as Linear colors space (to convert it in sRGB), then separate…
Edit: do not use those node setup in the two images bellow, it creates artifact, you can overlay it with a curvature smooth map to hide the aliasing. And here is how to improve your curvature maps, most artists use a blur filter to remove the aliasing, I suggest instead to increase the pixel width by a factor of 2 starting…
I didnt sculpt or create the model. It's from this tutorial from Eat3d. :) I like this has become a super thread for Blender tbh, and i prefer to have everything in on place, rather than having loads of smaller threads. Currently i see this thread as a kind of sound board for Blender related goodies. I dont think its so…
In 2.7x (and everything before it) you just plain can't make two proxies of the same character using two different animations. In fact that huge problem is one of the reasons 2.8x library overrides were developed in the first place. So no, 2.7x is useless for this case, as proxies are unless they changed them in 2.81 to…
Slightly clunky, but you can use an array modifier to do this. * Move your object's origin to the centre you want to duplicate and rotate it around (origin to 3d cursor in your case above) * Create an empty at the 3d cursor's location. This will be your rotation controller. * Add an array modifer to your object. Turn off…
Not sure how to delete the above post, but eh I'll just post a picture of it here. The above image is a little thing I've been working on for a while. Now that I take a look at this monstrosity I've created this thing has no type of grace or consideration for good topology, especially on the arms. Now I'm wondering is it…
Thanks guys for your answers. Different question: I'm building a parking lot right now, and have made a couple of paving stones that I created paving from using multiple arrays. It works great, but now I'd like to randomize the transforms of each individual paving stone so the pavement looks more natural, especially when…
Just started dabbling with Blender. Is it normal to have a hard time trying to close windows? (the three bars at the top that you drag) Its been very 50/50 on my success rate between closing a window and creating a new one. I end up with billions of windows open. I feel so silly strugging with this as it seems quite basic…
I know that script and imho it is not a replacement for a properly baked curvature texture like xnormal can create. It only works with vertex colors and if you are working on a sub-d hardsurface mesh you'd have to merge down the modifier stack to get a result close to what you want. Also I think the mesh resolution has to…
Hello all, When adding new textures to a material (by creating a texture node and then browsing for the source on disk), is there a way to somehow duplicate a given texture object and point it to a different source texture by simply editing the path/name - hence bypassing the need to browse for source file all over again ?…