That's looking really nice, lildragn. It's actually spot-on! @shotgun: Thanks, man. I don't really know about the colors. I just wanted to do a simple muscle painting exercise on the orc and didn't really plan ahead as much as I should have. Mistake learned now anyway... I added the tribal signs to his cap and clothes too.…
Felipefrango - Fill his pipe up with something maybe? Honestly, it's got style and it looks great, I personally don't see anything wrong with it. Thought I'd share this before I crashed for the night. I'm kind of happy with it, it's basically done...It may not be "functional" or practical, but it sure was a fun project.…
really dig the model and color scheme for the outfit, but the skin just isn't quite doing it for me. Not sure if you are still WIP on the polypaint, but you may want to try a technique like the technique shown here [ame]http://www.youtube.com/watch?v=k66iKwJ_iu4[/ame] start with some highly saturated colors and paint…
I love this thread. still going on Nightcrawler. Taken from max with Xoliul's shader. textures need a ton of work. Thanks for the crit Bcoz. I really appreciate it. I actually own both of his books which go into more detail so I really kicked myself when I saw you posted that. I tried incorporating some of that workflow…
Why must I be so sloppy on personal work?.. Normals might look less like crap if I had CrazyBump... used nvidia filter a lot. Diffuse needs work, esp. where the spikes are embedded. Will retouch once I've got more of the character in a working state. :| edit: btw, all highpoly work done in sculptriseven though my art is…
Nick Carver - Really digging that second painting. (well - the rest too) The buildings of the first and the car of the second remind me of Layton - the guy would fit in there too, although obviously it's a different style. Moof - That inverted white triangle above the butt looks weird. It looks as if the cheeks are…
@zeraf: oh nice! yeah there is definitely an improvement with the aliasing now. The texture looks like you're off to a good start....I'm curious tho is the grenade launcher barrel made out of plastic or metal? With those deep 'x' cuts in it, it looks very plastic like...if it was metal I dont think you would be able to get…
rooster: looking good , any demo coming soon ? :p Slum: tnx :) Dado: tnx, composition and shapes looks interesting. I should try muro some time Arsel: the genearl shapes look good , maybe try to bring some hardness in there for example in the upper lip Slaught: nice silhouet so far , can't wait to see the rest of her ^^…
Agree with skayne. The blobbiness probably comes from trying to get too much detail too soon, starting on a subdivision level higher than you need. Get to the lowest possible level and get as much detail as you can, block the shape out step by step just as you'd do with a real sculpture or painting. Just like you'd first…
Man I wrote a bunch of people responses, then I clicked an image and lost all the repsonses :P Dreamer: rockin, but folds looks weird/unrealistic. Harry: Booyah bishop: mask then extrude I think gir: don't need so many edge lops on quads! not a lot of deformation there :X crackrock: specular needs more work, break up…