Hi, Sorry for bringing up such basic question, but this question has bothered me quite some times. I wonder if it's necessary to add extra support edges to simple but long pieces like the images below? Both seem fine in shaded mode, except the one with extra support edges looks more clean and tight on the edge, and less…
I see what you mean, though in your paint over some areas got split up that arent split in the image, like the green line running down the middle of that front grill area. I was struggling to visualize the final shape of it in polygons so I made it out of splines, but now I don't know what to do with them to make it into a…
Hello, I have a tube that I'm extruding into a flat surface. When I try to bevel the object, I run into some trouble and could use some help. I have tried using triangles to not interfere with the inner curvature of the tube as in the image below. It's good except that it creates distortion when subdivided. I then tried…
Whenever I do sub-d occasionally I will get mysterious pinching using that isn't directly caused by topology. This happens when using the Turbosmooth modifier in Max. Using this image, for example: Subdividing a mesh that looks like the one all the way to the right will still be a perfect 90 degree angle after a couple…
Perna: Affect region seems to work well for something circular like that. I just replaced your FFD's with that modifier and set the falloff to the radius of the knob and then adjust the bubble and the start and end point of the gizmo. Its much more accurate and interactive this way. Edit: Also why does the vol.select…
@FrankPolygon Thank you so much! I went back through some of the previous posts to see the discussions about adding shapes to curves and was able to get the results I wanted. The images helped a lot. I was able to go back in and space out the shapes on the sole of the shoe and redirects some of the edges to use as…
I took a closer look at the references images I have and there is a visible line running along the body so my problem no longer exists, still I would be interested in knowing how you would model it so there is no visible line along the body, for clarification this is the line I'm talking about coming from the two edge…
@DeathstrokeFTW You should share some screenshots or renders to help give a better idea of where you're at with the shape :) Looking at the real thing (https://www.youtube.com/watch?v=6KKEUYr-A2A) might give you a better sense of how it's shaped. At 0:37 you can see it continues all the way to the back. A program agnostic…
Hello guys, I am working on an AK47 and I have a question about a particular part: the 'iron sights' (how do you call this part of the gun anyway?). http://users.telenet.be/kansloos/ak/iron1.jpg http://users.telenet.be/kansloos/ak/iron2.jpg Same image as the first one but added some numbers/colors.…
Im just curious how would u guys go about modelling the little indents into this beretta ninety two model from what i have so far... I Mean i know its going to be ALOT of geometry its just im unsure how to go about it at the moment because its going to be so TIGHT when its all padded and done its a nightmare Im just…