Hey EQ, looking cool, clean mesh as we are used to , but I think the mouth needs to come out a bit more (lips also look flat) and the cheekbones are a tad bit to small. The part from the ear to the "jaw-edge-thingamagiga" (got to get my terminology freshed up ) also seems a bit off (long ?!), even for that style. Maybe you…
Not bad , Vitor. Couple of things are odd though: 1. At the corner of the mouth: the upper lip should be 'over' the lower lip, not vise versa. 2. The bulge between the eyebrows, where the nose meets the forhead is about the opposite of what should be there. 3. The chin seem a bit too sharp, the the cheek-bone is overly…
parasite7: Cool, epic feel to that. I like the scale and style. lkraan: One of the best anime-style models and textures I've seen. Maybe a sharper shadow under the nose would work? Love the glasses OgrO: Great start, keep it up Snowfly: Nice face and hat! Just over 4000 triangles at the moment here. Was meant to be for the…
[ QUOTE ] ...But did I just see a video game character throwing her twin by her genitals? [/ QUOTE ] Hmmm...I'll need to see that movie... kipiripi, just wondering, but does mudbox only have that light brown color at it's disposal? I mean all the mudbox models I've seen have it. That's looking cool Vitor, it reminds me of…
Long time no pimp heh just getting a feel for Zbrush 3, based loosely on Randy Orton as he's got an interesting face- gonna try out the topology tool as well and see if I can make a bouncer out of him at some point. Taken a bit longer than an hour thus not in the 1hr mudbox thread (add another hour or so, restarted the…
Completely rebuilt his face, based off of the skull. What a test of patience... I think I got a look I can live with; screw the concept, he looks better this way. He looks a bit bug eyed, but I was referencing from a cat (he's sort of based off of a cat and fox). He looks much younger, much more cartoonish, which is what I…
The design is really cool neox! I'd be careful with the bright edges though, lots of people use it for metal effects, but it usualy looks very artificial if used all over the model. If the bright edge is supposed to be a highlight, then only use it on the edges facing upwards (I used it this way here:…
He still looks like a wus, he looks more like the sleazy russian who runs the joint and dsnt get his delicate hands dirty. He needs some brawn and beef if youre goin for the thug thing, make it look like hes used his hands, broken them a coule of times, and that prety face of his shouldnt be that prety if hes a thug and…
arsh: one minute you're just a kid getting off, and the next minute you'll never be a lawyer... I'm gonna come cut ur guts out. heh it was more of a doodle and a test for some projection master alphas I got jackablade: I had most of the stuff on 5, but i went up to 6 just cuz I could and added more "detail" ur thing is…
@ daghen Comeing along nicely. I think his head is hard to read but the texture can do there a lot. @ Vitor Cool model but i hate bunny killers! Are this 5 egdes cylinder on the side? If you want the model that low poly you should better make them only in the texture! The band could also be partly textured on the body. @…