Not really for a game, but a comic book series I'm working on starting up and hopefully releasing in March. Though, I would love nothing more than to update the old 3D model, based off the old design of the character, pictured here- http://spidey8790.deviantart.com/gallery/36811249?offset=24#/d52fz3e Here is the ref the…
kai_tana_pimpage (click to view in 3D) Grrr first time I've pimped anything using sketchfab, will try harder next time! Been working on this on and off for the last few weeks since Futurlab released images of their new game, Velocity X2, not had much time to have a proper session but she's nearly ready for texturing. Not…
Realized that despite being here around 3 years now I've never posted in WAYWO, only in Pimping-Previews and Sketchbook Anyways trying to practice more "organic" hard surface so I pulled up some concept art from Firefall by Jayaxer on deviantart. Still WIP, mostly in some of the more intense shapes and cut lines in the…
Thought maybe I should post a wip shot of this to polycount...it's my first attempt at working on something meant for 3d printing, it's relatively far from being done but I'm feeling pretty good about it so far. It'll just be a bust, so part of his chest and shoulders will be the base. It's based on a character from a…
Practicing low poly modelling from various concept arts (mostly pinched from the noob thread) - whole scene currently stands at under 4000 tris. Texture is WIP and from a sheet that I DID NOT MAKE. I know the spec is all nasty and everything right now. Essentially, I was wondering if anyone knows what is causing this weird…
I started making knives in my spare time the beginning of the year. After watching the great asset creation tutorials by Harford I decided to bring one into 3d. Original: Banged out the high poly last night. Realized this morning I made it harder than it had to be by modeling in the pins. In real life, they way they're…
Morning guys and gals! Most of you have probably seen this but just in case: Video, breakdowns, textures, technical stuff and just a lot more goodies in thread: http://www.polycount.com/forum/showthread.php?t=116788 I hope you dig :D Hey there, burtonyang, Nice work so far. Would be great to see someone finally do justice…
ISmokeRodeo : Thanks! glad you like it. I spent a couple mornings wandering through central London with my camera stealthily taking photos of people. The city has such a diverse range of people to draw inspiration from! I studied from the photo and tried to express the subtle body language from that moment. Started…
No where near as good as what all of you guys post, but here goes. Short Intro: I'm actually a graduate Architect (Part 1) so come at this from a different angle. I'm looking at becoming specialized in ArchViz, so learning to model is key too that, I primarily worked in SketchUp before taking the jump to 3DS max about 2-3…
Having fun working on a Taylor Swift model, I hadn't tried to model an actual person in a long while. She's got rather unusual face proportions compared to what I have done in the past. The are gazillion of reference pictures available, just got to avoid magazine pictures as they're quite photoshopped and not very…