Quick question for any of you well versed in max. I'm still new to this, but have made some tf2 items before. Until now, I've never encountered 2:1 UVs, and have been struggling to figure out how to create a 256x128 map. Tried keeping everything in the bottom or top half and cropping in Photoshop, but that doesn't seem to…
@Shock Maybe this video from BoBo will be interesting for you. At the end of it (after 2h mark I think, can check it now because of slow internet connection :/ ) there cool process of creating base texture from normal/ao/directional light shown. Plus there are superb tips for sculpting in general, so video is worth…
We tried getting them working on our chicken courier but were unsuccessful, even though everything we did was correct, so I believe it's still not possible to load them in through the itemtest. But I know you can edit particles that already exist in the client, so if they are already present you can create new ones to…
the point map light is a texture baked from a lightmap ilumating the model im not at home now so probably i will forget something, but basically you add a light to the scene, preferencially a little over the middle of the character and create others for other angles (i create just one and animate it for 4 or 5 frames) is…
Heyo, thought I'd join in on item creation for Dota. Last time I did was participating in the Dota 2 competition. Now I were thinking of creating a complete set for the Lich. My idea being to go for an unholy-religious looking vestment for him. And this is how the different parts are portioned out. So far its only been…
there is two different smooth in 3d the mesh smooth and the normal smooth mesh smooth is hw you divide you poligon in smaller poligons, so a quad becomes 4 quads, then 16, then... when you smooth the normals you mantain the number of polygons and reduce the number of vertex normals each vertex has at least one normal, if…
How is process of d2 modelling look like? What I should do to get started What software I need to create something like this What I need then to make it fit for Dota2 For example this guide After I decompiled MDL file into lots of .smd, what should I do next I mean I understand that main thing is 3d modelling skills, but…
Yeah, with the PA Hair I did, I did the low poly first rather than more of a base mesh. Because of this it was far more difficult to sculpt in some areas that weren't evened out and it forced to me to stay more focused on edges rather than having free form or I'd risk distorting the mesh. I'll probably try doing a base…
Just submitted an Earthshaker set with FudgieWudgie! A bit of a different take on the usual 'generic' themes he gets, and we also went from the initial ideas to the final submission in a bit over a week, which was actually really fun. Go check it out on the Workshop! Also, I created a blog to post some of the progress and…
Working on an item set for Crystal Maiden, I've been throwing a few different ideas around but this is my favorite so far. I showed it to a friend of mine (Dota enthusiast) and he said the outfit needed more pizzaz, so I was wondering if I should scrap the whole idea and go for something more diverse. I wanted to create an…