hehe. Glad It helped, and entertained! Was almost concerned I came across too harsh. :) I'd minimize that hip-bone. That usually only occurs on super skinny girls who don't have much in the way of muscle or fat to fill out the hips. A la - I think you might want to taper the muscle definition on the obliques/hipbone area…
Hey Cheese I've gone through the process for maybe half dozen miniatures now and I can vouch for some of the printers being pretty bad knowledge wise when it comes to printing this kind of stuff. It might be equal parts lack of knowledge to incompetency but at the end of the day they know whats best for their machine. I…
Well here is my atempt at MoPs chick . It took me longer than I expected . What can I say . I am a freak when it comes to detailes . Great work everyone . Keep them coming . qubism : Holy shit . You are getting better and better . THe metal is awesome . Equinoxx : Looking good so far . Just try to go into more detailes .…
I've been doing some practice and tests and updated some of the last nodes from last week. I've been working on some dirt, which is surprisingly hard. I check out Ben Wilson's contribution to the "Substance Master Vol.2" and took some insperation for the 'MicroShapes' in my graph. For the macro shapes, I blended, warped…
I didn't say they should rewrite everything and close it because that's how it should be, take it or leave. I'm the first to defend script capability in all softwares. But isn't the habit of autodesk to buid on top of very dated ui, the right way to make redundant things ? I mean, the ribbon and the command panel, come on…
I like to approach all works as new fantasy worlds by default. When written right, these will gradually draw you in, explain beliefs, fears and expected behavior without forcing an encyclopedia on you. What really matters is if the game and the story are actually good - the rest is merely a world-building style. I've seen…
Retopo considerations: the leather straps are going to stay in place during animations, so there are two approaches 1) no backsides. Straps welded to the body, so the chest would need connecting edges. 2) backsides. Straps are not welded to body. However the body should still have edges corresponding to the strap backs, so…
I sent this through email and thought I would post here. Ihavent been able to read every post, so maybe it is redundant on some of these. For the most part I like what I have seen. I think the material layout is a little confusing with those drop downs. I could see with time after using it that I would get the hang of it.…
Hey guys, I just put out a small update to version 1.01 on the website. This version has also been made for Maya 2009 and Maya 2010 x64.. x86 versions will be coming soon. I have not tested this with 2009 and 2010.. so any feedback is welcome! Release Notes: * Got rid of custom node for merge vertices (older scenes with…
Thanks u guys for all your kind comments :) That is really motivating to see that you liked it. I would love to put this for download, but I think that it would be unfair towards students who paid to attend the class… So I think I need to preserve some restrictions on the scene content access. Even tho it is my scene it…