Just some notes: * This is using transpose's move mode. * Make sure everything is masked except for the tips. * When you draw your transpose line out, the starting point/circle will indicate where the verts will converge. This can be adjusted afterwards if needed. * The transpose line itself will determine the direction…
Assuming you aren't going to render him with fur... I think you should try to imitate the "noisy" texture the fur generates with the colors. For example the black lines in the Concept Art aren't smooth and crisp as yours currently are. So instead of drawing a single line/stroke, draw a bunch of black lines to show the…
Keep in mind that everywhere you split a mesh for any reason you will get a jagged aliased edge. Now on a very good PC with Anti Aliasing turned up to maximum you won't notice this. But on every other platform (PS3 XBOX 360, iphone etc) you'll get a buzzy hard edge that takes away from the look of the model. Also geometry…
Base mesh done! Figured out how to get the weapons making sense in the end. I turned them upside down after the suggestion, and I made the backpack have a button fastener that would pop open when he draws his weapons. That way it would make more sense, and it would make the weapon drawing much easier for him. Now into…
Didn't know about that,lot of options indeed! thanks :) :thumbup: Also say guys,do you do any 2D challenges around here? Maybe I aim too high and is just a dream,but I also wanted to learn to draw properly to make sketches of the stuff I go to model... :poly124: So this days I was kind of drawing,stuff like this (right…
First of all, there is nothing wrong with your workflow. It's hard modeling from limited reference. If you were doing this in a game/movie studio, you would simply request a turnaround / model sheet from the Art Director. Second, for a personal project like this, if you can't find reference then draw it. It doesn't have to…
Thanks, Delrain! Wow, it's been a while since I last posted. Guess graduate school has been pretty busy. Here's some stuff I worked on recently. First, a concept for a mace. It's for a little contest my friends and I are having. Here's a study of a photo of Mr. Bean I did for my Drawing I class back in October. This is a…
Sorry for late reply to everyone! Because of Hurricane Maria, I have no power at home so I'm limited to work 30 mins at my workplace sometimes. Carvuliero- I worked a bit more on the drawing sorry! I will block her out soon! I live in Puerto Rico and because of hurricane Maria I have no power at home to work on her 3D on…
The short answer is... it depends. How modular stuff is fragile balance between culling vs draw calls. Each seprate mesh add at least ONE Draw Call (and more often more), to redeuce them you want to keep meshes merged and as big as possible. On other hand single huge mesh is harder to cull. You either cull entire thing or…
Fink, the one big thing I'm noticing that I don't think has been said explicitly is I think you should beef up the backpack/shoulder girdle area and the triceps. I would also consider making things a bit more rounded as per the conceptual drawing. I saw this concept about a week ago at a certain Belgian's pad, and I don't…