Big boiler asset for AimBiZ! :p Thanks for the kind words and suggestions guys! keep them coming! @ AimBiZ: I agree with you which is why I made the BIG boiling pot for you :D @ SouthpawSid: Ah gotcha, yeah totally, i'll show closer shots from now on, and thanks :) @ Jessica Dinh: Awesome glad you like it :) glad my style…
I believe the Others haven't really attacked the wall yet because they haven't amassed an army until recently. Hardhome really solidified their ranks giving the the fuel they need to invade. From a practical viewpoint though the writers are probably holding off until the 7th season to show that conflict considering they…
Hey guys! thanks for all the compliments! really appreciated :D There has been some permissions changes to prior approved images so Ive removed the first three images for now, as they are in a locked part of the game, so if you got to see them lucky you! :D I'll pop them back onto the thread, hopefully along with some new…
I think the site works nicely! no fluff, just straight to the goods! : D The work looks good to me also! nice colours.. my only gripe with the work on show as a whole.. is that i would of liked to see some variation with lighting setups.. maybe something darker and moody.. just showing that you have more control/variety…
All in all pretty awesome work :D Only thing which looks a bit weird to me are his gauntlets. I know it's a pretty small detail, but plate gauntlets on top of chainmail looks unrealistic and they should go more towards the ellbow. http://www.swords4you.com/atif/store/images/categories/gauntlets.jpg Edit: Nevermind, I just…
Thank you all for the positive feedback, I was very worried my design was pure crap :( FireBert: I modeled out all the hardsurface stuffs in max then adjusted proportions and such inside zbrush, it does a very nice job of moving/tweaking hardsurface objects around without distorting them too badly. and yes I was greatly…
The xsi help is funny, tells you exactly what it does but nothing about actually how to do it :D Ye, unfortunately like you said the texture projections need to be kept - I had them all frozen down. I found a script that actually copies your uv's and recreates the projection allowing you to apply it after it's been frozen.…
I really like this concept, i would definitely like to see it in 3D. As for the materials on this guy i agree with shotgun. That green stuff on his head looks like armor but on his hands it looks like gloves. And that white fur (if it is fur) doesn't look good to me. I'd say full red armor for his head, or no armor and…
[ QUOTE ] On the lower model where you have smooth - poly - sub-d you just have to add more subd iterations, see if it will look like smooth after that. [/ QUOTE ] Hm, I think this is where I'm getting confused with terminologies. This is my convert to sub-d options menu : And this is the result :…
this is kinda neat, I will be doing the canadian release party with my car club, taking press and public out on a closed course in my car :D I'll get a chance to play it tomorrow I think so I can relate to people what real life is vs the forza physics. Reallly I just want to try and make people yak when they get out of my…