Thanks for dropping by. I wanted to create something that was just a crazy mix of items you'd have around the house to really test what i could do creatively. Near the end of the project i decided id switch over to Substance Painter and try that out. Im pretty pleased with how it turned out but id like some good old CC on…
Mateusz over at LevelDesign.org, interviewed Chris Kay a Senior Level Designer that works at Crytek on Crysis2 "The key to successfully working with artists is to give them creative freedom, this doesn't mean you have no input for the artistic look of the level (actually it's quite the opposite) but it means you need to…
Hello, my name is Michael. I am a self-taught freelance 2D and 3D artist who previously contributed to a variety of independent game projects in a wide range of artistic or design roles. My current focus is on developing fundamental skills as a Concept Artist and 2D artist. This sketchbook topic is where I share my…
I am looking for freelance CG generalists to help me model and texture a set of Mech’s for a Virtual Reality game. I need artists skilled in both hard surface and organic shapes depending on the different designs. Ideal applicants have experience in both modelling and texturing for modern game engines like Unreal. You…
Hi guys i have been working of this project for a while for practice and experimentation on modelling techniques on 3dsmax. But i've hit a brickwall with my creativity and i need some help with modelling the hovering engine of the space bike. Also i really welcome ideas to shape that bike or suggestion about techniques…
Hello, I'm Leif. I've been a professional 3D Artist for 3 years, 2 year and 4 months at Gameloft Montreal and 6 months freelance. I am available for full-time or freelance work remote or on-site in the San Francisco Bay Area. I can work in Maya or Max, have access to all of Adobe Creative Cloud, additionally I have…
I recently joined a team of workshoppers, Team Whiterend, and I've been pumping out concepts. Most recently, I've been noodling around in ZBrush for an elephant summon for Warlock, from which I'll concept a set if I can get it to work well enough. Here are some progress shots... http://i.imgur.com/EzUHZVE.png…
I am waiting for decades already when something truly convenient for textures would surfaced . Sadly promising staff usually never goes up to a point where it's really there. I recall Creative house Expression and Xara where job usually took you just minutes , always non-destructive, never puzzled you . Too bad both are…
That is a hot idea. So a publisher could have an incubator for ideas and then roll them out into production as teams finish up projects they can pick up new ones without having to go through the whole "you're fired, but reapply for the same job you were just doing in 6mo". Basically treating production more like a conveyor…
i am really glad that u r asking questions about this field ! it makes me feel u r serious about ur future career ! but to answer ur question "How did you learn?" i have to first re phrase the question to "how do we learn" because it is almost impossible to learn everything about 3d, 2d and animation, each single day i…