Found a solution. Used Patch Deform (Non WSM). It was a bit squished on the X Axis but a quick scale fixed that and that modifier allowed me to collapse the stack.
Texture variation #2 for the military pack completed. If you haven't checked out the packs: http://www.indiegogo.com/projects/character-asset-pack/x/2305754
select your asset in UDK and press F4. This will open the properties window -- you should be able to find the X, Y and Z position of your object there.