Blocking out a squig from Dawn of War. No Squig in particular. Using that image as my main reference. As far as the muscles and what not I"m looking at Ostriches' and Kangaroo Muscles. Still noodling things around, I already see a few things I want to change. Cant wait to hit it tommorow. EDIT: I promise i'm going to bed,…
I guess what is written here explains the tech side. Still it doesn't really answer why there is so little feedback on posted work, since google won't answer what parts need more attention, where your anatomy is wrong and so on. I would put it to the size of the community. It's too big and anonym to answer everyone and…
can you do me a quick favour? take your shirt off, take your right hand and place it on your left shoulder. now slide it over the shoulder and down your back on that side of your body. now tell me if you can feel that massive concave area you've sculpted onto your model just under the shoulders. okay okay, for the…
my first suggestion is to post clearer images. you have 1 image, with lots of wasted space on either side, where you could have added a profile or back image or even a reference image. you've also got straight on lighting which is only really good at hiding the outline, making it hard to judge things. add a close up of the…
Whom do you intend to sell it to? I ask this because the banner looks very basic, and the colours look too static. =\ If you can make the the top gray menu bar slide in from the right upon mouse cursor pointing there, or make buttons instead of typing the links out. It would make it look a bit more legit. Same thing for…
That's a really good example. One other thing you can do before exporting is to triangulate the mesh so the exporter and the engine don't get a chance to reinterpret the hidden edges. A quick non-destructive way to do this is to add a "turn to poly" modifier on top of your stack, Turn on "Limit Polygon size" and set it to…
I believe this effect is done this way: 1) Heavily blurred "wave" alpha texture (not a pure sine wave or anything, just some random fluctuations) 2) Shader scrolls the alpha texture against itself in opposite directions and at 50% each to compose a new alpha texture 3) Result discards everything below a certain…
The site works really well. I like the big long thumbnails that hit you as soon as you land and the subdued polycount-like background. Your simple logo is great and the navigation nicely sticks to the left hand side. I think with a bit more work you can get rid of everything but the characters (it is characters that you…
I think the main issue with the bowlegged-ness is the fact that her ankles bend unnaturally. They pop out to the front and out to the sides. It looks almost as though you wanted her to be pidgeon toed, but on heels and platforms of those size, her heel weight would probably be centered more under her body than to the…
Nice. Yeah his song names are great (I've always been partial to Gory Head Stump). I've been a big fan of his for awhile now, follow most of the side stuff he does and have seen him live every time he's come to town for the past 5 years or so. I don't want to know how much money I've spent keeping up with his discography…