MPX Boolean Project: My goals with this project were to utilize the "3ds Max/Zbrush Proboolean + Dynamesh workflow" made popular by Ben Bolton. This is my first time using the workflow, so snags are bound to be hit. I have also not created a single prop as a project in over a year, so this will be a great learning…
I've had people say it reminds them of all sorts of areas, which is awesome as a non-WoW-er!! In answer to your question, I guess it's because I shied away from trying to paint 'normal' looking dirt, because I feel like I'd suck at painting something that doesn't have more form to it... So I made it... scaley... to…
almost feels like this is polycount's financial thread, haha. for reference (this may or may not be useful to you), this is how I've broken up my income: 401k (if your company has it, use it!) Additional Investments Emergency Fund Short-Term savings Bills Monthly Expenses It's worked really well for me so far. some into…
Half the problem is that physical beauty in our own species is beaten into us by popular culture - it changes over time, but often not enough that within our own lifetimes we can go from being at one end of the scale to being at the other. We look at ourselves and at other people, and we assess beauty based on what…
Noren, about the decobrush : can you try to break down what you would like to see added to the photoshop engine, in perspective to what the app already does? i'm sure it would help the dev team, and make things easier than 'add decobrush' :P I think it might be just a matter of a few things : - a new control in the brush…
Great work kungfubilly! I like the first character though he kind of bugs me from the waist down. You have such a nice, smooth style for the upper half, then the crotch/thighs are SO busy. That area draws my eyes to it in a bad way. The polygon use down there seems kinda jumbled and out of control. Some of the pants…
Macs ARE pcs.. all the hardware is basically the bloody same.. the difference is the OS.. (am i mistaken here, anyone?) I'm no expert here, so take this with a grain of salt. I'm bias as hell -- I've got a vendetta against mac, simply because so many people have bought into their advertising campaign. the vast majority of…
Thanks for all the crits fellas! EricV - Thanks man! Your scene is coming along nicely over in the comp. =) Cody - thanks for pointing out the mortar. I got a bit overzelous with the dirt on top of the mortar layer. Should be an easy fix. Ozymandias - Thanks for pointing that out. I had inadvertently flipped the normals on…
So, I've hit a couple snags that I haven't seen before. Still searching out google for possible solutions, but I'll post this here while I'm at it. I seem to have borked up my scene file a bit; Maya 2009, using a .ma file. Yesterday, I had lots of crash issues working on the kneepad. It was kind of random, but moving verts…
Heya Polycount, I've run into this problem which I cant really find a solution to, or even a reason why it's acting like it does. What I've done is I've tried to create a dynamic hair curve to control the movement of two ears on a characters skeleton. I did manage to follow a tutorial on how to accomplish this with the…