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Re: Nvidia Gaming Festival 2012
Reply by
David-J
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Apr 2012
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General Discussion
All the info on the GTX 690. http://www.geforce.com/whats-new/articles/article-keynote/#sf4056679
Re: [Portfolio] Alex Borre - Character Artist
Reply by
Mekhollandt
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Jul 2012
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3D Art Showcase & Critiques
Well, you already got my info, but let's see what the community has to say.....
Re: RAWTalent's Topic
Reply by
RAWTalent
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Jun 2010
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3D Art Showcase & Critiques
Woking on a lower poly model, info on the image below, he stills needs a texture too
Re: Retopo and Rectangles
Reply by
Kessler
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Mar 2014
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Technical Talk
Oh wow. Thanks for all the info guys. I will study the resources you have given.
Re: What do you call this? Swizzling?
Reply by
Eric Chadwick
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Jun 2014
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Technical Talk
Yeah, you have it basically right. More info here http://wiki.polycount.com/NormalMap#Normal_Map_Compression
Re: Modo 10 live (plus 30-day trial)
Reply by
igi
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Apr 2016
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Technical Talk
wow great info! can't believe I just learned this command after all these years.
5 results
Re: UDK GAME help.
Reply by
cholden
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Jul 2011
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3D Art Showcase & Critiques
What Wonkey posted worked, here's some more info http://chrisholden.net/tutor/ot_docs_06_kismet.htm
2 results
Re: Character Modelers
Reply by
cardinal
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Apr 2016
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Full time/Part time work
hi a bit more info about the studio ( location 'previous projects ect ) would be appreciated :)
Re: UDK LitSpheres, world space and camera space
Reply by
Norman3D
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Dec 2012
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Technical Talk
Yep, the technical term is Spherical Environment Mapping. More info here: http://wiki.polycount.com/SphericalEnvironmentMap
2 results
Re: Subway station
Reply by
Rustybret
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Apr 2015
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Featured Artwork
I really like the texturing. I'd love for more info on how you lit the scene
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