I took your advice and debugged it a bit to find out what the problem was. It seems like the light shaft's effect does work only with the sky domes that epic provides on start up. It doesn't work with my sky dome so I'm guessing it's got to do with the material shader that epic created. I'm a bit lost in their shader…
I would move the "Church","Dead Saint" and "Thesis" banner at the top. Thats mainly because its the peices of work that show off more than your modeling skills and look most complete. Then I would move the "epic modeling test" banner right under ( I would change the name to something more professional then "epic",…
We are Data7, a group of artists and game developers from around the world, making the games we love to play! we are currently looking for a concept artist/world art director to help us in creating the style of our world for our epic new science-fantasy epic! Taking place in a distant galaxy, you play as Ashley, a young…
Usually, the bullet would be textured twice, once as the full bullet (casing+bullet) in the main asset sheet for visibility during reloading animations and stuff like that. As mentioned above, there's virtually always some empty space in a UV layout to fit a bullet. If you were doing something like a revolver, you might…
People have chimed in on me thinking my ideas don't fit in UT but I'm fairly certain you're underestimating UT if you think orbiting stuff in space is outside of the realm of it. There have been plenty more space-maps including my favorites Space-Noxx and Hyperblast. Hyperblast literally has you jumping out into the vacuum…
Checking out Epic's metahuman UVs, I noticed that the UVs are squared all the way to the edges of the DIM. I have seen other professional heads doing the same thing; professionally scanned textures are squared too. As you can see in the pictures below, the UVs follow a checkered pattern very well from the front, but behind…
Thanks Jimmy for the kind words and thank you Edrice and slosh for the criticism! @slosh:You're right: The hair sculpt is rather undefined. If higher subdiv on the retopo doesn't do it, I'll do her bangs and fringe with tubes too. Also makes for some more tidy UVs in the end: @Edrice: I'm thinking about (re-)creating the…
The best they can do is copy Epic. At this point coming up with a better way for non programmers to program would be like finding a better way for English speakers to speak English. The methods are constrained by the subject matter. As long as you are programming, this is the best way because of logic/language limitations.…
Hi All I remember a number of years ago, CliffyB from Epic Games mentioned that most of the people at Epic tended to be multi skilled ie level designer might also do textures, modelers might skin their own models and perhaps do a bit of animation etc. Does this still hold true? These days, im under the impression that…
Thanks for clearing up my questions Sir Frick! Seems Id Tech5 is an awesome engine to work with. "Texture size doesn't matter" sounds crazy though. I wish Id would have made their engine more accessible and gone a little more along the EPIC way. EPIC is not even making games any more and they are gonna sell more copies of…