@GhostDetector: Regarding your third paragraph, I do not think I can just "add armor" to an anatomically constructed creature and call it a strong character design. @artquest had a better idea with starting with a theme, which helped me push forward and make decisions the last time I did this contest.
Update: the only change I didnt do much to was the posture.. for two reasons.. I prefer sculpting on him this way, and I kind of look at it as hes leaning back "did a test pose and it all came out looking like the concept" and theres no spikes on part of his back due to the armor covering it.
How does he stuff a creature into an urn? I'm asking these design questions because right now, there's not much in the concept that's telling me anything past mystic of some sort with armor. I know you're not that good at concept, but these are questions to still consider to preopel your character from "meh" to "OHHH SNAP."
Going with this concept moving forward. Made some changes to armor, hairstyle, and misc. stuff to give it a better feel. Started blocking things out. Trying to get a good base going. Get the anatomy figured out and all that. Things'll be getting exciting from here! I'll post progress as I make it.
Cglewis Thanks for feedback. Yeah im probably screwed up with light. I have plan to make 3d girl armor and put this thing in unity or something. I'll have more freedom with camera positions. I will tweak robot, background animations and effects. In spare time need to upgrade 2d skills:D.
Hi guys, I started a new charater for the game. I will share my whole process with you ! Here I just drafted the whole shape and proportions with dynamesh. I will start to add basic shapes for the armor and props before adding details. Here's my design Here's the body so far
I personally like biped as well. I wish Physique wasn't abandoned because it works well. The code is just slow and outdated and needs an upgrade. I would love grow & shrink tools and selecting chunks of mesh as elements like armor. Otherwise I still prefer Physique over Skin.
It looks like he's holding those guns in a very akward way. The way the thumb bends doesnt look natural at all. His hands also look a wee bit on the small side. Other than that, its a nice, clean model. I think a normal map could work wonders with that armor.
Hello, I have a couple of questions about the low poly model. Remember this is my first character modeling in poly. I don´t know if I have to model the parts that are hidden, like the shoulders, which are under armor, or the back that will covered by the tunic and cape. Thanks guays!
Hello ! Here is the fat toad high poly, totally naked for you ~~ More seriously, the colors are very wip atm (It's concept again), and the sculpt lacks some details ; details we'll add later (scales, skin etc) when body armor parts will be merged upon him :