Not really that , but from what I understood I was following an old tutorial based on 3dsmax 2009 , now since 2011 they added the temperature shader wich more or less does the same thing . thankyou .
Well, 3ds Max is known for attracting gremlins at night that fuck your meshes up, hadn't you heard? You should have previous save files in your Documents>3dsMax>autoback folder.
3dsMax is kind of awesome with these kind of scripts and contributions. Even though I hate max at times stuff like this makes up for it. Thx a lot for this awesome scripts, will give it a shot in the next few days
I'd Like this to be sticked in the tutorials section anyway is there a way someone could write the equivalent version for 3dsmax too? That woudl help a lot as I don't use maya :) ..... Sticking it anyway .... thanks a lot :)
Going through Tim's ( @rascal ) AKM tutorial now to learn 3DSMax and Substance Painter. Great tutorial and I've learned a lot! Just finishing up the high poly here and then onto unwrapping and texturing.
make sure to adjust the dirt overlays a bit so they don't reveal your UV seams so much (for example, paint a dirt mask, using 3dsmax's viewport canvas, or other similar tools).
ysalex, Im using an old simple basemesh, and 3dsmax and topogun to create the minor pieces. I've learned sculpting that way with alex oliver when him was my zbrush teacher a few years ago.
yeah dude you can do this out of 3dsmax pretty simply. the Ben Cloward thing will work but there is another more automatic explanation here if you need it; http://wiki.polycount.net/Cube_Map internets :D
The best and fastest way I've found without using plug-ins or scripts, is to use Mental Ray. http://www.quality3dmodels.com/Tutorials/3dsmax/neonlight/neonglow.html http://www.freeitsolutions.com/3ds/viewTutorial.aspx?id=202
Hawken. Its just a couple of screencaptures from the 3dsmax viewport. I set the sceen up with 1 omnilight and 2 directional lights. No rendered vertexlightning or something. Thats cheating.=D Cheers /Palm