Good god, your normal maps are pristine, and your texturing is incredible. I put over 300 hours of my childhood into PSO for Dreamcast; I'll be watching this thread. Edit: P.S. - Can you please upload some wireframes? I know it's probably just simple shapes, but I'd like to see how you ordered your topology.
Why don't you just show the lowpoly wireframe? (At least I don't see it...) That will make giving suggestions a bit easier. :) ~7k for an object like this seems a bit high, all depends its importance in the scene of course, but mostly I think the issue is seeing the lowpoly, and finding areas where your extra polygons…
Hey whats up guys =D good night! I'm posting the mesh that i worked today, than tomorrow i will be continuing modeling the big machine in the middle of the room. today's mesh : (That's the mesh that was with some unfinished topology) Wireframes: (That's the mesh that was with some unfinished topology) Good night everybody,…
+ Art is in visitors' vision straight away. + Solid work for graduate level. + Well presented, clean and clear website. + Very easy to navigate. - 'About Me' page is very bare. Add more or perhaps remove entirely? - Not enough breakdown on environment piece; textures, wireframes etc. - Needs at least one other environment…
Iciban Thanks! I'm going to call this done for the time being, want to start to focus on something new and I'm starting to hate looking at it :P wireframe, final tri count - 23, 809 texture sheets - [final res - 2048*2048's] [final res - 512*512's] All feedback is welcome, hope you all like it!
Thanks for the advice so far guys, Personally I prefer this version. Bigger update this time. Improvement GIF (Pulled in the head, sized it down slightly) Started Polypainting Marmoset 2 Skin shader Wireframe. Still got some sculpting to do, fixing up of the bakes and lower poly and texturing, at the moment it's just the…
It's looking good, but I think the design could use a bit more contrast (the proposed glow map may make a difference). It'd also be nice to see some wireframe shots. Also, I recommend switching image hosts to something like imgur. Photobucket's habit of making every embedded image a link turns scrolling on mobile into a…
I always do wireframe and UI images with png because jpeg compression artifacts look terrible, and those types of images should compress well with png. Also I would make most images 830px wide on the old forum because that's the limit before you have to click to expand, and that probably kept the file sizes small.
You could just use alt+x for xray mode. Or apply a material with 0%opacity to the model and see it in wireframe all the time. Or, set some keygframes and have the opacity of the material in diferent values for diferent frames. 100%opacity at frame 1 50%opacity at frame 2 0% opacity at fame 3 and cycle through the frames.
Hey guys! Thanks for the replies and feedback. Sorry for the short reply running out the door as we speak. Just wanted to post a wireframe for ya. Keep in mind I have not re-worked everything yet. Still not sure I want to take the cuts out but you guys know better than me... lol =) ty again.