Look up "subdivision modeling". Basically you put support loops where you want the edges to stay sharper. The closer they are to the supported edge, the sharper it will be. There is also some crease functionality in Zbrush.
More for my spacestation: a detail texture sheet! - Random pieces of spacestation surface detail that look somewhat functional. - A wip close up of detail. - Defining materials using vertex colors. - Result.
Hi Cryrid! I solved the problem. On a Mac, the polypaint function doesn't work on the 64Bit Version on Zbrush. I tried it with the 32Bit - and it works perfectly. thanks for reply and all the best Stober / Amokcomics
I use a Vertical Mouse 3 at work and a 4 at home and the scroll wheels both work. I don't think the mice function properly though if you don't install the Evoluent drivers.
Well, because it's not finished :) I should mention about that. I'm focused right now only on gallery functionality, and things that I wrote in last post, after that I will create all the rest.
Go ahead and close Photoshop, run it as an administrator once (don't permanently enable the option), close it again, then run SUITE afterward. Please let me know if DDO functions as normal afterward.
Also, pause, press X, highlight person, press back button for a mute function :) Got a new gamertag and played some dm and horde this weekend!! Wooooo! Don't want to stop playing.
Hows does this effect editable poly functionality? It seems you will need to give up on the new loop selection tools :( vig: wouldnt it be great if there was a tutorail to get new scripters going! :poly108:
An unpdate, heres some hp meshes in, next to do is the door Anybody knows how why the high res photo function from unreal viewport may not be working? it created empty files
it's not perfect, without curve function , but try to tweak like that: on top the clay tube, and other are few tests with these settings for trim smooth border brush. enabling Onsurface might help , try with and without.