manual dispalcement ;) the only displacement we had didn't work with the height blending. so you'll find it on some floors//ground... and some key areas.
level it to get more contrast than use it on 2 differnt layers one with multiply for the dark parts and one on the screen blending mode for the brighter areas.
another quick update, i added a taxi and some hospital beds. plenty still to do, but getting there. Need to learn shader blending on the building still.
did someone say revolution!? OVERTHROW OUR POLYCOUNT OVERLORDS! I'm with you Bleed! You've inspired me! FIGHT THE SYSTE --User was banned for this post--