I really wish they'd get rid of having your keyboard shock you when you do something wrong. It's so poorly implemented that often times I cant figure out what it was that I did. Also why can't they put an option in the gameplay menu that lets you turn that feature off. A couple of years ago when they came out with this…
The face and hands are excellent, as is most of the armor. Id love to see a closeup from the hands and the armor on the arms. 3 little nitpicks, first: your folds look like deep cuts. Mostly folds aren't deep but just more "layered", if you know what i mean. Second, the anatomy of where the torso and shoulder meet looks a…
The cave entrance feels to regular to be natural. I'd also expect more erosion from water - softer normal map, really. The statue has an improbably long neck; it looks like the vines are holding it up, but they'd far more likely have knocked it off. The grime on the sarcophagus feels rather arbitrary. I'd expect some…
The way I see it, a beauty shot should do three things: show off your model, entice the viewer to see more and give it character. Your poster is essentially your beauty shot and it shows off half the model with a lot of post processing on it. And there is no Tracer vibe here, none of her personality shines through. Looking…
Thank you Eric! I couldn't find a decent script or software. Speedtree Compiler (which is part of the UE4/Unity subscription or Speedtree for Games) can do it with assets created in Speedtree. Speedtree also creates the model for you which is nice. Rendering in any decent 3D package works, of course. But you can also do it…
Get rid of the splash page. Make it the gallery page instead. Show off your best pieces right away. And as for your Demo Reel, reserve it only for animation. Don't put still images in there (like the last 20 seconds, chop chop em off). Turntable is kind of up to you. Personally I'd use multiple images or one very wide…
Wow! Thanks Alismuffin! Hopefully I can, just gotta persevere. Today's was a bit challenging. I picked an item with a similar material (a shiny black plastic) but this time the straight edges proved difficult to master. [External Hard Drive. Time: 45 minutes] I'm not sure what was giving me the trouble. I think I'm going…
Thank you guys!! I appreciate your feedback a lot! :smile: Sorry for the very late response. I got pretty absorbed by facial anatomy learning and forgot to check the thread.. @Blond Nice spot! I think you are right, there is still something off with the length of some fingers, although I'am not sure the thumb is really too…
@Noosence, thank you very much for taking the time to do a paint over, and the advice as well! Not sure if this may make a difference, but I am making screenshots with the model in orthographic view vs. perspective. I was also worried about the references varying in focal lengths, and such, which could give the vibe of…
I see this mistake in every rookie artist that sets out to do a character. First off, before you even try to do your own character I would recomend starting off with a tutorial and just follow every step. I know its cool to do your own stuff right now but this is probably nothing what will make headlines in your portfolio…