We are producing three games for mobile. A Skating game, A Zombie Shooter and a monkey island style adventure game. 2D Character artist for stylized mobile games. Must be able to paint High quality 2D characters for use in frame based animations. (Skating game and Zombie game) 2D Environmental artist for stylized mobile…
Threw this together over 8 hours or so on an all nighter last night. (very much in the spirit of Colin's bear animation, even stole the music, in fact everything in the video is stolen from various sources, i just did some crappy animations and camera work.) Thought maybe someone would get a kick out of it: [ame]…
https://www.youtube.com/watch?v=RC8wBG5FezE https://www.youtube.com/watch?v=cqqbBtJuY3k Can you give me your opinion should i continue or start again or maybe idk. anymore. does it suck?
If you have remote team members, checkout freedcamp or onenote. Or similar free services. Tools like those lets you organize your docs and project messages (to-do lists, task assigning, etc). Google drive to hold images and refs. Twitter helps too. Good luck.
I need 2 characters modeled, with the quality/style of the uncharted 4 video game characters. I would provide reference photos. I would like the geometry to be quads and really clean so i can rig it for future animations. I will be using Maya so it would have to be delivered in a format that Maya understands. If you have…
MSN chat would be preferred. Let me know if you use it. My team and I are just discussing what our specs should be and number of bones came up. We decided we needed a new dedicated animator, but even just having someone to chat with about this subject would be helpful.
As far as changing sculpture topology goes it's a bit of manual work but you can make topology changes on a duplicate of the subtool and then use ProjectAll or whatever it is to project your other sculpting on the newly modeled duplicate. If you have the patience you should be able to reproject each layer individually. The…
So far its just being rendered in toolbag2. Sorry for the lack of updates, I've been busy with some other project and looking for a job now that I've graduated. I made all the smaller props and I'm adding them in now. If I get some free time I'll do the light mapping UV's and bring it into unreal 4.