For this sort of stuff it really helps to try and separate what happens visually from what the vehicle/character is actually doing . Tilting the vehicle actor itself will result in you fighting the physics code. if you tilt the model within the vehicle actor then that problem goes away. This is basically how a standard…
What is Time Lost? In the distant future, Earth has become nothing more than a milestone in the galaxy. With the emergence of countless creatures and species, all from the darkest corners of the known universe, the human race has survived by evolving. In a desperate time, they look to their technology to save…
Hello guys! Let me start off by saying I am a total freaking noob when it comes to this area, Im a bit out of my element, but what I am doing is making a huge mod overhaul for a video game called Total war: Shogun2. This requires me to change to the map from japan to china. After a tedious process i have got this to work…
Love the changes, great choices. Colored grime, increased gradients, a bit more wear. All great. Might be nice to have a bit of a liquid drip coming out of the dispenser.
Unfortunately that didn't work on one mod I was on. The core leader got an industry job and could no longer lead the project. His fellow programmer didn't want to take over. So I had to. It wasn't fun inheriting this project while attempting to get more coders and artists. While the original developers got new jobs or…
Welcome to Polycount! I've merged your 3 topics into a single one. This is the way to get feedback on your work, by posting updates all in the same topic. This way, you can keep track of your progress, and viewers can understand your project as a whole. Keep posting updates here, this is great! I think your level is coming…
Well , " When you create an object/mesh for example a cylinder and you click on that object or something else. You can't adjust the radius, height or subcount anymore." Those videos show you totally can starting not from a cylinder but rather an edge. With screw or bend modifier then curve modifier again . For the tree…
On PC it is not so typical to cull on face level. Backface culling is basically a hardware feature, but frustum/occlusion culling not, you have to code your own algorithms leveraging GPU/CPU to do that. The static geometry of say good old quake/halflife levels indeed are culled on face level by CPU, prior sending to GPU,…
Thanks! Unfortunately, I have a few issues with those textures. Specifically: - Those textures do are not sampled properly at all if my shader has no decal:add or decal:blend - I get a completely random surface texture within _CameraGBufferTexture0 and others if I attempt to read it from an ordinary opaque shader. -…
kotter: Another friend had that issue, but it was fixed by restarting their phone. Give that a shot and let me know. Thanks Everyone! Xoliul, yeah the engine thing seems to be a hot topic for a lot of people. For me i chose Moai because this was as much a learning experience as it was making a game. Things did get messy,…