http://evolve3d.net/feature-speaker-hanno-hagedorn/ Exclusive! Feature Speaker -Hanno Hagedorn - Lead Character Artist at Naughty Dog- talks about what you can expect from his workshop at Evolve CG Conference May 15th -May 16th 2010... Register today! http://www.evolvecg.net/registration
Thanks for the comments, I knew it wouldn't fit when I was making it but I wanted to make something generic, since everyone is doing HUD's based on heroes, and the ones in the workshop are already pretty top notch. It is stated on the FAQ though that the HUD's shouldn't be far off the Dota universe but oh well :poly121:
Thank you but I'd love to do it all since this is my first item set for the workshop and I want to know everything about it first. Will you come back later when I have some update? I'd love to hear c&c from you and all other guy out there
Everyone loves bacon! Idea is really neat and you bought me with that story described on workshop page. I will keep my finger crossed for this little bacon flier :) Also looking forward to this :) ps. That's probably to late, however pig could benefit if her flying version would have opened eyes.
Based on all the posts above, and various other things, I've put the Batrider stuff on the back burner for a while and decided to focus on other things. ...Specifically, a Kunkka set. I know there's already a similarly-themed set already on the workshop, but I felt I could bring something different to the table with this…
Fixed the upper and lower wooden texture, added some more paint opacity, added an alpha channel. At this point it's practically ready for workshop. However, I'll keep it for a day or two just to make sure I didn't miss anything. For a comparison, the very first prototype: The final version: How it looks in the game:
Sounds awesome ! also "We also have big plans to do Valve style steam workshop customization for the game once we get past early access, so we would love to have talented polycount artists get involved down the road." sure got my attention :D
Yeah,... I have been pimping your workshop all over the place :) You should be busy for a couple of thousand years! Yeah I have bigger images of both,.... but they are on my week day workstation, will post them here when I get back home. Cheers Jon Nice hat.
There will be quite a few of us in Montreal, at the concept art workshop this weekend. So if you are interested in working at any of our Bioware/Pandemic studios we'll be able to give you some advice. If you cant make that, you can always ask me any questions via my email in my profile.
I've had a good lead in another company who let me learn a lot. But more on skill building than team management. He let me watch the gnomon online workshops as I model. And it was in an open concept office space too, so everybody can see what's on my monitors.