Maybe i'll go for half way, not much emotion in the nose anyway. (as stated very preliminary texturing and modeling) Axe had a lot of armor sets covering his face but i dunno, so early in this custom asset thing it's hard to tell what's acceptable and what isn't. It's easy to find out what fans want, valve... not so much.…
I'm currently working on a courier for the first time and I have a couple questions about where I'm at in the process if anyone would be kind enough to share some wisdom... So I just did all my bakes and I'll be texturing very shortly, but out of curiosity and the need to look ahead I checked out the import courier section…
@Frump - Cool hair; I dig #'s 2, 4, 6/9, 7 personally. @crazy - Awesome hat; it fits Leo great! @Bronto - Very nice! Maybe dull down the spec a bit. @Lenny - Great work with iterating your masks. They can be a bit of a pain to understand at first, but as you've discovered a lot of guess n' check goes a long way. So I had…
No other content from The International is blocked - If you missed a game, you could watch it whenever you got the chance to, and it was available from multiple twitch streams. With games going on at the same time as the workshop presentations, it's reasonable to expect people will be missing some and will be returning to…
Well, when I first imported him I couldn't find a 'head' model so I thought he just didn't have a stock helmet. I really didn't expect anything, I just thought his head would be there in game like the FBX import. ---- Using Max 2014, just tried SMD too. (Wallworm export -works great for TF2). It said imported, no errors…
How new is that?, I didn't even know that existed until today. I am very happy with that addition, it's been a long time coming. "small resource dedicated to the workshop" is an excuse, and not a very good one. Considering the workshop drives the majority of the games sales and earnings, you would think valve would treat…
Work at 1x1 ratio till you're ready to submit to Valve, simply make sure when you're setting up your UVs you only use one half of the area. When your textures are finalized and you're ready to preview change your canvase size to 1:0.5 and export your maps. Also I would strongly advise against using anything over 1024 for…
I've resolved the issue with the previous error and have the importer showing the model but now my inexperience with bones is in play. The helmet is extremely small and binds to what looks like the root bone even though its weighted to 0. Ill just list out what I did in order so maybe someone can point out where I went…
I'm not sure that Valve changed their plans and are putting us, artists, aside on this journey after TI4. It was on TI4 that they finally invited some artists to be shown in public, talk to public, show their work and even spotlight them as we saw Anuxi and Vidotto on stream, talking about stuff. And even other channels…
Something that no one mentioned was that desolator for dazzle in the new set. That doesn't make any type of sense at all. It's wrong and misleading and valve just broke all their rules in this new chest! Usually when I'm super confident that I'm winning a game I buy crazy items like diffusal blade for anti-mage but I will…