I had problems with decompiling the models and textures, so i can't help you with that, but i can help you with your QC file. I had a problem where editing the file would remove all the linebreaks so be careful with that. Here's a video of my particles working on a compiled model of a forge spirit AndrewHelenek sent me.…
1) Slime and grudge on the tank and pipes but the ground, sparking clean. The ground needs the slime/corrosions or it needs to go. 2) I HATE it when people just slap the corrugated door texture on something and place it inside the wall making all mechanical pieces of the door magically disappear inside the wall. These…
CryENGINE is less flexible than UDK, giving you no option to make custom shaders/material types and having a pretty limited terrain editor (FP16 point precision, compressed texturing, fixed layer setup without any option to adjust how terrain rendering works). But then again, if you want a flexible engine where you can…
TWilson even if agree that the mind's googles can make one nostalgic of games now visually laughable, you're being a bit unfair here. Your q3 : Real q3 : So yeah it holds up pretty well. I think Indie games could still use it and pull out great stuff if done correctly. Regarding visual evolution, what really got me excited…
Here is the deal with the website problem. You really need to look at it from an employer's point of view. Here are the hard facts, most applicants that apply to jobs in the industry don't have what it takes, and their website is this uber complex slow loading piece of crap with a ton of nasty jazz going on. Lots of flash…
Radar Blob monster part #2. Asides from the monster, also the environment had to transform from a boring concrete monster to something more... alive. The idea was to connect the monster with the environment somehow. Again, sorry for the programmer MS Paint drawings hehe. Anyway, since the surrounding area was covered…
you can only load a single texture at a time, unless you do multitexturing (multiple textures layered on top of each other) so to be more precise one texture a "texture unit" normally your card can access like 4-16 textures at the same time, but not like per object, cause when you render a model that consists of multiple…
I have used unity. However, I have not built a project on it so I am be no means an expert, but I am familiar enough with its features to know a few pros and cons. Despite my excitement for what Torque 3D may become it is still very much in Beta. So if you need to build a project (with an engine you know will work) I would…
Amazon is all in on games. We believe the evolution that began with arcade communities a quarter at a time, growing to the live streams and eSports of today, will continue to a future where everyone is a gamer and every gamer can create, compete, collaborate and connect with others at massive scales. If you share our…
Thanks so much for your replies everyone! AndrewHelenek - What importer are you referring to? Spudnik - Luckily I am running 32 bit Maya2013, so that should have worked great! However I'm also running Windows XP, so what happened was when I went to run the runmaya_2013.bat file, I got an error saying that maya wasn't…