Ace : Thanks for the time you spent making these and writing :D . You really pointed up something true there. To be honest, I used to never use references, because i was somewhat shrouded with a false sense of pride saying "if some people can do without, I can". Little did I realise that even then those people might use…
Yeah Building from the base looks like a good way to begin. It's not necessarily the way to start. If time is your limiting factor then it really isn't possible to give you a fail safe rule because no one can judge what works best for you. All anyone can do is give you guidelines as to what works for them. Would it be…
I've been working on a character for a long time right now. I am aiming to recreate the whole concept. The robot is going to be a big challange for me since I never made stuff like. https://www.artstation.com/artwork/Pm3l8y I am currently kind of half way in the making of the character. I already started making the lowpoly…
yep starting to realize a few things now 1) zbrush is great, but some parts are way faster in max i wanted to do this as a zbrush only exercise to increase my zbrush knowledge i must say i learned a lot of it, but now i ll start using max since there's not any point anymore in keep using zbrush 2)should 've done more…
honestly, i dont see a problem in asking about this stuff if you ask general numbers. asking people their current salary is definitely a no, unless you`re friends with them. but whats the harm in asking what they started at back in the day when they were a junior. Yes, i do agree that a job is a job, and you shouldnt ask…
@KurtPoly @Sebeuroc Thanks for the comments, good vibes, and suggestions! I feel silly for not realizing that I don't have to Z-Remesh on my highest subdiv. I forget about projection too often, it's a great tool! I started retopo but got a little lost in some of the trickier areas due to my inexperience, so I put it off.…
Hey Everyone, i'm just starting to put a couple of things together here and i wanted to get an idea of what everyone would like to know more about/ find useful. I think basic UI production has a fair amount of VR related complications, so i might start there. Other general topics that come to mind: -hardware restrictions…
I agree with $!nz It can help a good bit to finish up the typology as a base to bring into zbrush however it is not critical because zbrush does have good retopoing tools. That is if you enjoy using the modeling tools in the base program (Maya for you). If not you can just start directly in zbrush sculpt away and finish…
startin from the low is the most restricting horrible workflow on the planet.. i was doing some contract work and thought "it would be better" to start with the low.. it was horrible and took a lot longer and the finished models were all pretty craptastic ..because you were so limited by the constraintes of the low poly..…
I dont know if I entirely agree with Ott and flewda with "not starting something new". Do what you want mainly because it sucks to work on stuff that you don't want to, especially if your not getting paid for it. you already have 3 (4 now) unfinished gun models. Go back if you feel the need, but sometimes its good to start…