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Re: "Mismatch Points-order in the imported mesh was detected and auto-corrected"
Reply by
Ruz
·
Nov 2012
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Technical Talk
here is a trick, convert your mesh to editable mesh, add an edit poly modifier and rexport. works for me every time
2 results
Re: Maya UVing Chain
Reply by
fatihG_
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Feb 2015
·
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Technical Talk
If all the chains are separate objects with their transforms preserved, you could do the 'replace objects' option in maya, under the modify menu.
3 results
Re: [UE4] What am i supposed to do with specular input? :)
Reply by
LMP
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May 2016
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Unreal Engine
In most cases, you just leave it alone. Only in very rare cases would you ever need to modify it in anyway.
Re: GuildWars 2 Environment Process
Reply by
kylehorne3d
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Sep 2012
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3D Art Showcase & Critiques
Off Wikipedia "Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet"
Re: [wip] Dark-x Soldier
Reply by
simmou23
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May 2014
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3D Art Showcase & Critiques
Thanks JoshVanZuylen i will try to modify it :) . butt_sahib thanks man i agree with you , i will try to change the material soon
Re: Bone Warping
Reply by
Scott Ruggels
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Dec 2004
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Technical Talk
You have to reset X-form, and you have to collapse the stack on the mesh before you put the skin modifier on it. Scott
2 results
Re: Max 9, setting own hotkeys
Reply by
spitty
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Jan 2008
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Technical Talk
there are a set of keyboard shortcuts for the edit poly modifier, and editable poly. maybe you're changing the wrong set? this is based on max 7.
Re: texture art test wip (update: Toilets!!)
Reply by
Joseph Silverman
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Oct 2007
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Technical Talk
Basically that just means you're going to light your scene and then use the vertex paint modifier to bake that into vertex colors, right?
Re: script formaking edges face the same direction
Reply by
pepp0r
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Jan 2011
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Technical Talk
Guess you're Searching the -turn To poly- modifier Change the 4 into a 3 at the Limit Polygon Size and now you have the tris
Re: Final Fantasy X and X-2 model viewer
Reply by
KDR_11k
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Oct 2005
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Technical Talk
Considering how dense the face is poly-wise, do you guys think that's done automatically (modifier, script, whatever) or by hand?
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