Posted this in Autodesk Area, but not getting any response, anyone else run into this? So I am having a display issue error with my normals baked from XNormal and displayed in Max. Turing Gamma/LUT correction off usually fixes the seam issue, but as a result your texture are not really correctly displayed. Turning Gamma on…
I genuinely believe that anyone attempting to link "tHe MeTaVeRsE" and "WeBtHrEe" in a single sentence is either technologically illiterate, or incredibly gullible, or shilling for some scam. Attempts at the "MeTaVeRsE" are just freaking MMOs like the hundreds that came before ; and there is nothing magical or…
Hi! Interesting project! In the spirit of "show don't tell", I would put the environment first and reduce story-fluff as much as possible. Could be included it as bonus material, or used when explaining certain design decisions. If this is for a fictive game, I'd deem some insight in the intended player experience…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
But if you consider tessellation and the fact that it's not a "magic" feature since it means authoring an extra (height) map for every asset, not necessarily fitting inside the memory or shader ops budget of their scalable engine ... then it just makes sense to not have it, right ? Even crease-based tessellation can be a…
i use this "Speedlink Descano" picked it up on a whim when my old logitech POS kissed the wall (don't ask...) since it felt the nicest on display in the store. it has some kind of coating that feels good to the touch and there's no issue with 'palm grease'. did never use a vertical mouse before but switching was no…
GTA Online is one of the best online experiences i've ever had. Since VCMP, SAMP and MTA mods i've been waiting for something like this: Missions, activities and freeroam There are a few things that could be better, missions payouts sometimes feel wrong, kids trolling on freeroam making you lose money... but the rest is…
More pieces = more drawcalls = more time on GPU = lower frame rate. Depending on what platform you intend to make your game on, you may be able to get away with lots of individual pieces. But, on a mobile iOS game you would probably want to weld everything together as much as possible. Don't aim for perfection, but try and…
Related to the knee-high fence...magically locked doors...you know...the flimsy wooden door that looks like it would instantly turn to dust if you just so much as look at it, but you still cannot get past until you eradicated a whole crime syndicate, got rid of corruption in the watch, catched a spy and exterminated not…
Problem is in Slate, you still lack alot of functions to make the magic happen in a friendly way. You're stilling going to put a Blend into a Blend, and still need to manually access each node and set up the masking manually. It also doesn't help that you need to setup your Vertex and Texture slots (Bitmap) manually via…