What Are You Working On? - Livewire - af3d duncan Fred2303 Futzy jonas-144 KarlWrang MasteroftheFork MGrecke Neox Popol RockSPb Spatz spitty St4lis Teh Splatt Two Listen Apologies for the delayed and shortened recap, things will be back on track next week. Remember, if you come across anything you feel is spotlight…
Hi I have right nw a very heavy polygon intensive model with severall subparts , is there any way to keep working on id reducing the delay lag time I have every time I make a modification? is putting all subtools that I am not working on in the moment to lowest subdivision or hide them really usefull? are there other…
Solved! https://youtu.be/ZnfHltHGtWc?t=332 i am trying to figure out how to expose these parameters in substance, i figured out how to position a stencil texture with transform 2d, but can't expose the field of the texture location so i can change them out in unity, anyone know how he managed to change these decal textures…
Thanks for the feedback! Yeah, I was thinking about adding some foliage to the walls to reduce the repetition, and decals / macro textures will help a lot too, didn't know about them before. In regards to the contrast, you think that could be fixed in post process? And which ones exactly have too much of it?
Thanks for the feedback teodar23, I working with megascan texture yeah I take some photorealistic props from here too ! I have worked on the atmosphere and some lighting, some decals, added the blended texture on the floor and for the next I'm going to work on the doors (sculpt, retopo, bake) Thanks !
@Amiminoru This is excellent. Thanks for posting. Nice to see ue4 techniques in 3d modeling programs for offline rendering. Any chance u could pls share the material setup for eevee in Blender? @MadsD Pls, is there a way decals can be projected on surfaces like ue4 with osl shaders? Also parrallax mapping?
Kinda' reminds me of the Raven's Nest from gears 3,. Agree w the repetitive feel to it. But overall it looks really solid. I'd maybe put some decals on some walls for break up. Maybe a loose door w a broken hinge. Anyway, solid work. Interested in your workflow.
I'm not quite sure what you mean by this? Maybe if you upload a sub-HD video, then it's hard to see anything. But that hasn't been a trend in a decade now. A 4K demo reel with close ups, turn arounds, breakdowns isn't going to be different from a 3D viewer outside of being scripted.
Hey peeps, have a question about displaying textures: Is it better to have seperate maps that can be selected as seperate links or like this? This object also has a decal so there's 2 sets of textures, was going to seperate everything but I'm not really sure what would be the most fitting. //sorry for the double post//
I feel as if Valve is just trolling now. They broke the balance that has existed for over a decade with the AUG/SG buff (m4/ak are now useless, aug is even better than awp now). And now they're charging money for stickers. If this was done by EA, it'd be all over the news lol.