Hey guys, sorry I've not done much work on this and I missed your comments. But now I've read them, I'll definitely take them into my next session. thanks guys :D here is the model as it stands: Juggling this with my Fyp, I'm not sure about how much armour/scrap I can do justice, but it may be little more than metal horn…
@Joost By pine trees do you mean the thin tall ones in the front of the first screenshot? They do need more branches around the sides and I should probably approach them similarly to how Jonas Axelsson did in this environment. As it is I used a tiling texture for the bulk of the body and smaller branches with transparency…
Here is an example of what can go wrong with object space scaling and hopefully knowing why it dorks out will help you work around it better, maybe even use it to your advantage in some way. Lets say you wanted to change the up axis of your model from Z to Y, (pretty common when transferring to another app that doesn't…
Yeahhh! I vote for F, except flip the trident vertically. The internal elements will still need some work. I'm kind of sad that you just shrugged about the placement of the charge handle; there's a very specific place it tends to be, and it's along the axis of the barrel because it loads the rounds into the chamber from…
things reapeat past the 0 to 1 UV space, so if you had 1 UV island for a plane that was 4 times the size of 0 to 1 space it would repeat, on the points that go outside that area. there is hte uv's i did for a 2x1 plane, that would tile twice across the x axis.
Turbo Squid has a good checklist for their Checkmate Pro models: Here's the copy and pasted list (got the info from here, http://support.turbosquid.com/entries/20203606?locale=1 : 2. Standards for 3D Model Inspection 2.1 Geometry 2.1.1 No isolated vertices 2.1.2 No coincident vertices 2.1.3 No coincident/coplanar faces…
Hey Bartalon. I know you asked me to post an example if it happened again. It was working. After that, literally the only thing i did was move some components on the Z-Axis to prevent objects projecting onto each other. No mesh modification at all. Here is the version that I saved out just for you guys (free assets). I…
You need the elipsee to establish the first square. Circle axis are tangent to square mid-points, right. You need to find mid-points so you can evenly plot your construction points (if you're drafting a vehicle in perspective Scott Robertson style). Theory is illustrated here: You can eyeball it for sure but Scott's just…
Oh yea no problem. It's good you've used other rigs. I've used biped, a lot. It is a different kind of rig from I used before it, but once I got the hang of it, it was pretty great. If you hit any snags let me know we can probably work through it, don't worry about showing off early stuff as you're learning that is…