You haven't include concept art/illustration so I have no idea what you trying to make ! Is it this one ? => Anyway her top part is not proportionate to the lower one or shes bending back in prospective or shes part of asian mmo Support leg is very straight and legs are not straight especially the one with most of the…
Hi, legs, feet, head, neck need some work. You can use a free app like Daz 3D as a reference while you sculpt. You can also switch the textures off to give you a better idea of form.
Thanks, i didn't really understand what you meant about the leg/torso intersection though, the ref picture has some pretty disproportionate legs and its hard to tell how they would normally connect, i checked my other ref/spoke to other people about it and it doesn't seem off? I think im done with the body now, need to…
Hey, Simon, thanks for that man. I do intend for her legs to be longer yeah. That's by design. However, you're right. Her arms is too short. Her elbows should align with bellybutton. And her palms should be able to reach her thighs. I think I will also moving her knees down a bit. Lengthening her thighs and shortening her…
Hey great start! I added a couple of notes on Syncsketch. It feels like you're playing it a little too safe with the movement at the moment, I'd have more hip and shoulder rotation, and extend the leg out on the contact. Its hard to tell from the angle but maybe have him move side to side a little more on the hips (and…
looking really nice man. I think the pelvis up/down and roll can be a 2 to 3 frames later than the heel contact. and tiny bit of forward/backward on the pelvis, pelvis follows a similar ellipse path as the ankle viewed from the side. maybe a wee bit of up-foot out to the side on the cross overs. slight hiccup on the right…