There is more demand than you might realise. A lot of it comes in the form of outsource or external development studios. These tend to be less advertised and I suppose less prestigious than the big name studios. But really, they do so much of the heavy lifting that they deserve more recognition. The industry is small,…
That's more likely a cultural thing, yes. I'm not talking about some random dude being picked at the last minute to interview someone and knowing nothing about them. Lots of times interviews take all day, with multiple interviewers or groups of interviewers coming in and out all day. Sometimes you grab someone you hadn't…
I think that reference is fine. Maybe just a matter of the lighting. Having the directional light come from viewers 9-11 o'clock position may help spread a little light on the street and also give some more shape and sillhouette to the buildings, I wonder? I guess my main critique is just that overall the scene feels a bit…
Toolzor works for me now. The blur tool is really great, big time saver. The tiling texture tool seems a bit slow to me personally and I'd rather see a 9 tile rather than a 4 tile, but I generally just preview tiling textures in Maya since it's instantaneous when testing tiling textures. The rebake feature is a neat idea,…
Finally got time to work in this, I'm usually pretty busy with my job ): So I changed it to a wallpaper version at 16:9 rate since my friend asked to have it as that and I thought that I could practice backgrounds more doing it. This is what I got so far, her colors aren't final, they're just a reference to what I'll…
Nah, it's definitely not trolling. The compound can be saved anywhere, as long as you can conveniently find it when the import window pops up asking you to pick a file (you may want to try importing a compound first just so you know what directory it defaults to). Once you have the mesh with the point cluster, just select…
I find sculpting A LOT easier than drawing. I used to draw when I was a kid, but those skills withered away once I grew up, because of the lack of drawing. In 2006 I started a totally different form of art; music. I've been playing guitar for almost 9 years now. Not much drawing since that. I started 3D…
First of all, thanks for all the feedback. @throttlekitty and @Alex Pointer That is not the normal map, that is the diffuse. I will take a look at it. @Snader and @Next I didn't add polygons just like that. As for the "story" of the clipboard: It is a main object for the player in which keeps his information about the camp…
Moved to the UK to work on Elite: Dangerous which has been an awesome experience so far. Don't have much time or energy for portfolio work at the moment though. I get home at 9 on most days, Which leaves me enough time to cook and get ready for bed. Though I should still be able to do stuff in the weekend, it's just a…
Have you thought about unifying the characters under a colour tone? They are both very linear RGB, if you pushed it down a pastel tone it could help them bounce of each other. Its probably to early to tell until you get your scene together. But possibly food for thought when you come to polish. Looking forward to seeing…