Ah, that's convenient as I'll probably never actually play the game given thatI have no PS3 and that Kratos' tendency to kill everything in the most horrifying fashion possible makes me kind of squeamish. EDIT: Heh, Kratos would be kind of screwed if he ever went up against a villain who wasn't stupid.
Worked for a year straight out of uni doing textures for an unreleased PS2 project (where I did illustration not 3d - there weren't any 3d courses in the dark ages!) That company folded and it too me 4 years till I got another gig. Been back in for 10 years now. Still learning.
Neat. You may be selling yourself short by not presenting the professional work up front. I understand that size a good chunk of shipped games is psp, and most of your personal work is newer tech that you'd want a balance of the two. I wonder if there's a way you can get them both on the same page.
Okay. I added some more geometry in a few places. I don't have Photoshop but was able to extract the color channels related to material type from the psd. I would be happy to export a single rgb image with the material color to use as a mask. 2921 triangles, 1024x1024 textures https://skfb.ly/Y8RB
Also been using a Huion for a year now. [ame="https://www.amazon.com/gp/product/B00DM00B9A/ref=oh_aui_search_detailpage?ie=UTF8&psc=1"]Amazon.com: Huion 8 x 6 Inches Digital Graphic Drawing Tablet - 680s Black: Computers & Accessories[/ame] Great price and no problem thus far for me.
Rename your object's mesh group(s) to match the original name(s) that were loaded into the project. 3DO assigns materials to mesh groups, which is why your mesh was blank upon loading. If your dDo *.PSDs are prefixed with Object001, then your mesh group when reimported should always match that name.
Good points Monster. Resale business is just as big of a problem as piracy in my eyes. I liked the rumor of Sony putting tech on the PS3 that wouldn't play games that have been played on another system. No chance in hell that would ever make it on the final system, but it's nice to hear rumblings of something towards that…
just found a bigger picture, looks like they're really using alpha planes but there are a lot of them! Som even for single hairs! http://pspmedia.ign.com/psp/image/articl...09065803479.jpg The question now is how do they place them? do they have any procedural technique and stuff or is it all done "by hand"?
For the sake of keeping the mesh clean, I certainly try to avoid them. Though I'm not entirely sure it's as big a deal as it used to be. They're probably quite bad in some situations, such as having a reflection/environment map. Same with tri-fans. They were a big no-no on PS2, with tristripping and all. But they're quite…
Your last statement is what I think they're getting out of this. The White Engine that Square is using on FF13 is supposed to have been written specifically for the PS3. Now, why waste time trying to figure out some of the ins and outs of the 360 when you can just purchase a good base to start with?