Very nice work man! The fog and palette are working really well to establish your mood, and the assets are looking good. One pretty minor compositional nitpick: the gap between the overlapping silhouettes of the big left side structure and the giant distant structure where the sky shows through is a little awkward. I'd…
@Ace The thing is there is one point perspective in the concept drawing. The arches are straight 90 deg to the viewer's eye, but the vanishing point, as you noticed, is shifted to the left. In photography similar effect is achieved by shifting camera lens (google "tilt-shift" lens). These are often used by architects. In…
Its come along way since the beginning. I think it needs to be a bit brighter maybe, or chuck a few point lights in to pick up some highlights it looks really flat in some areas the car bottom left, the car hanging in the midground i couldnt really make it out at first. I think you need a big break in the wall to the right…
I think your mesh loading window looks nice. I am open to that but I am slightly concerned it will be more confusing to first time users. Well, for what it's worth I am a new user and when I clicked this + sign at the left of "Highpoly models" I was totally expecting some kind of hierarchy tree to unfold as opposed to an…
This is a basically complete clean texture. I haven't applied any grime whatsoever yet. Maps (Originally 2048x2048) In order to save UV space, the left side "FARA" intake warning and the numbers on the wings are actually separate objects, slightly raised above the main mesh. They are cut straight out of the main geometry,…
Vig, they are trying so hard to get their "cut-scenes" realtime because the entire game is a cut-scene. Much like Indigo Prophecy, the game is more akin to an interactive movie than a standard action game, and the major point of the game is your interaction with the characters and the emotions you feel when dealing with…
Part of it is probably change, part of it is probably the way they where implemented at first it left a bad taste in a lot of people mouths. They popped up over the top of whatever you had selected, requiring you to move them if you wanted to see the changes before applying or closing the caddy. At one point they even…
I was really struggling with the alien ship position, I think a lot of it boils down to its shape and size. I was playing with it for a few minutes and couldn't really get it right. I resorted to asking the misses what she thought and managed to get it in an all right position. I was even playing with the idea of having it…
Hi Polycount! I’ve spent the last year obsessed with a single problem: Why do we need to take 50+ photos and wait for cloud processing just to capture the surface of a brick or a piece of wood? I’m developing Nack — an Android tool that uses Shape-from-Shading (SfS) to reconstruct geometry from a single flash photo. No…